Re: [Mesa-dev] [PATCH] anv: Include the pipeline layout in the shader hash

2016-08-24 Thread Kristian Høgsberg
On Wed, Aug 24, 2016 at 5:16 PM, Jason Ekstrand wrote: > The pipeline layout affects shader compilation because it is what > determines binding table locations as well as whether or not a particular > buffer has dynamic offsets. Since this affects the generated shader, it > needs to be in the has

[Mesa-dev] [PATCH] anv: Include the pipeline layout in the shader hash

2016-08-24 Thread Jason Ekstrand
The pipeline layout affects shader compilation because it is what determines binding table locations as well as whether or not a particular buffer has dynamic offsets. Since this affects the generated shader, it needs to be in the hash. This fixes a bunch of CTS tests now that the CTS is using a