On Wed, Aug 24, 2016 at 5:16 PM, Jason Ekstrand wrote:
> The pipeline layout affects shader compilation because it is what
> determines binding table locations as well as whether or not a particular
> buffer has dynamic offsets. Since this affects the generated shader, it
> needs to be in the has
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a