r-b
On Mon, Jul 29, 2019 at 12:00 PM Samuel Pitoiset
wrote:
>
> This might happen when a pipeline doesn't define the vertex input
> state, so the buffer data format is 0 (aka INVALID).
>
> This fixes crashes when compiling some shaders on GFX10.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/am
This might happen when a pipeline doesn't define the vertex input
state, so the buffer data format is 0 (aka INVALID).
This fixes crashes when compiling some shaders on GFX10.
Signed-off-by: Samuel Pitoiset
---
src/amd/common/ac_llvm_build.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/s