Re: [Mesa-dev] [PATCH] ac/shader: fix vertex input with components.

2018-02-27 Thread Samuel Pitoiset
Reviewed-by: Samuel Pitoiset On 02/27/2018 03:36 AM, Dave Airlie wrote: From: Dave Airlie This fixes: dEQP-VK.glsl.440.linkage.varying.component.* Fixes: 1c57a6da5e3 (ac/shader: scan vertex inputs usage mask) Signed-off-by: Dave Airlie --- src/amd/common/ac_shader_info.c | 2 +- 1 file c

Re: [Mesa-dev] [PATCH] ac/shader: fix vertex input with components.

2018-02-27 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Tue, Feb 27, 2018 at 3:36 AM, Dave Airlie wrote: > From: Dave Airlie > > This fixes: > dEQP-VK.glsl.440.linkage.varying.component.* > > Fixes: 1c57a6da5e3 (ac/shader: scan vertex inputs usage mask) > Signed-off-by: Dave Airlie > --- > src/amd/common/ac_shader

[Mesa-dev] [PATCH] ac/shader: fix vertex input with components.

2018-02-26 Thread Dave Airlie
From: Dave Airlie This fixes: dEQP-VK.glsl.440.linkage.varying.component.* Fixes: 1c57a6da5e3 (ac/shader: scan vertex inputs usage mask) Signed-off-by: Dave Airlie --- src/amd/common/ac_shader_info.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/common/ac_shader_i