On Mon, 2013-11-25 at 23:32 -0500, Tom Stellard wrote:
> From: Tom Stellard
>
> SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
>
> v2:
> - Fix encoding of Lane Mask
> - Use correct register flags, so we don't overwrite the low dword
> when restoring multi-dword
Am 26.11.2013 05:32, schrieb Tom Stellard:
From: Tom Stellard
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
- Fix encoding of Lane Mask
- Use correct register flags, so we don't overwrite the low dword
when restoring multi-dword registers.
v3:
- R
From: Tom Stellard
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
- Fix encoding of Lane Mask
- Use correct register flags, so we don't overwrite the low dword
when restoring multi-dword registers.
v3:
- Register spilling seems to hang the GPU, so replac