@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Mesa prog_optimize.c: better optimization for
Mesa programs
On 08/11/2010 09:21 PM, Segovia, Benjamin wrote:
> Corrected.
>
> I rescaned the whole code and tried to perform more aggressive checks.
> I rerun all the tests, warsow and nexuiz.
>
On 08/11/2010 09:21 PM, Segovia, Benjamin wrote:
Corrected.
I rescaned the whole code and tried to perform more aggressive checks.
I rerun all the tests, warsow and nexuiz.
Please find the updated patch attached.
Committed. Thanks.
-Brian
___
mesa
:34 PM
To: Segovia, Benjamin
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Mesa prog_optimize.c: better optimization for
Mesa programs
On Wed, Aug 11, 2010 at 7:12 PM, Brian Paul wrote:
> I'm just reviewing the patch again and doing some testing. I'll
> pr
On Wed, Aug 11, 2010 at 7:12 PM, Brian Paul wrote:
> I'm just reviewing the patch again and doing some testing. I'll
> probably commit it soon. Thanks.
I found a problem. I was going through the code and added a few new
assertions. At line 526 or so we use the loop counter 'arg' after the
loo
I'm just reviewing the patch again and doing some testing. I'll
probably commit it soon. Thanks.
-Brian
On Wed, Aug 11, 2010 at 5:19 PM, Segovia, Benjamin
wrote:
> Hello all,
> is there actually any issue with the patch for the commit?
> Cheers,
> Ben
>
___
Hello all,
is there actually any issue with the patch for the commit?
Cheers,
Ben
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 7:11 PM
To: Segovia, Benjamin; mesa-dev@lists.freedesktop.org
Subject: RE: [PATCH] Mesa prog_optimize.c: better optimizati
I made a new patch.It was simpler since there were a lot of small
modifications. Overall the code is simpler now with the proper use of masked
operations.
Thanks for your help.
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 7:10 PM
To: mesa-dev@list
- Thanks to Eric Anholt for his comments and his patch. The code is now much
simpler (and (more) correct). Also thanks to Jakob Bornecrantz for his
explanation of the difference between glsl and mesa IR
- Improved optimization of GPU programs. Now, swizzling is taken into account
and swizzle