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On 08/16/2011 08:28 AM, Dan McCabe wrote:
> On 08/16/2011 07:06 AM, vlj wrote:
>> From: Vincent Lejeune
>>
>> This optimisation pass will look for and pack together float,
>> vec2, vec3 varyings in fragment shaders and transform the vertex
>> shader ac
On 08/16/2011 07:06 AM, vlj wrote:
From: Vincent Lejeune
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
Do you have any quatitative data
From: Vincent Lejeune
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
# Changes from first patch :
# - Scons build file modified
# - More cas
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
---
src/glsl/Makefile |1 +
src/glsl/SConscript|1 +
src/glsl/linker.c
From: Vincent Lejeune
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
---
src/glsl/Makefile |1 +
src/glsl/SConscript|
> -Original Message-
> Subject: [Mesa-dev] [PATCH] Implementing varying packing
>
> This optimisation pass will look for and pack together float,
> vec2, vec3 varyings in fragment shaders and transform the vertex
> shader accordingly. It might improve performance
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
---
src/glsl/Makefile |1 +
src/glsl/linker.cpp|3 +
src/glsl/pack_var