Re: [Mesa-dev] [PATCH] Implementing varying packing

2011-08-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/16/2011 08:28 AM, Dan McCabe wrote: > On 08/16/2011 07:06 AM, vlj wrote: >> From: Vincent Lejeune >> >> This optimisation pass will look for and pack together float, >> vec2, vec3 varyings in fragment shaders and transform the vertex >> shader ac

Re: [Mesa-dev] [PATCH] Implementing varying packing

2011-08-16 Thread Dan McCabe
On 08/16/2011 07:06 AM, vlj wrote: From: Vincent Lejeune This optimisation pass will look for and pack together float, vec2, vec3 varyings in fragment shaders and transform the vertex shader accordingly. It might improve performance depending on the hardware. Do you have any quatitative data

[Mesa-dev] [PATCH] Implementing varying packing

2011-08-16 Thread vlj
From: Vincent Lejeune This optimisation pass will look for and pack together float, vec2, vec3 varyings in fragment shaders and transform the vertex shader accordingly. It might improve performance depending on the hardware. # Changes from first patch : # - Scons build file modified # - More cas

[Mesa-dev] [PATCH] Implementing varying packing

2011-08-15 Thread Vincent Lejeune
This optimisation pass will look for and pack together float, vec2, vec3 varyings in fragment shaders and transform the vertex shader accordingly. It might improve performance depending on the hardware. --- src/glsl/Makefile |1 + src/glsl/SConscript|1 + src/glsl/linker.c

[Mesa-dev] [PATCH] Implementing varying packing

2011-08-15 Thread vlj
From: Vincent Lejeune This optimisation pass will look for and pack together float, vec2, vec3 varyings in fragment shaders and transform the vertex shader accordingly. It might improve performance depending on the hardware. --- src/glsl/Makefile |1 + src/glsl/SConscript|

Re: [Mesa-dev] [PATCH] Implementing varying packing

2011-08-12 Thread Vinson Lee
> -Original Message- > Subject: [Mesa-dev] [PATCH] Implementing varying packing > > This optimisation pass will look for and pack together float, > vec2, vec3 varyings in fragment shaders and transform the vertex > shader accordingly. It might improve performance

[Mesa-dev] [PATCH] Implementing varying packing

2011-08-12 Thread Vincent Lejeune
This optimisation pass will look for and pack together float, vec2, vec3 varyings in fragment shaders and transform the vertex shader accordingly. It might improve performance depending on the hardware. --- src/glsl/Makefile |1 + src/glsl/linker.cpp|3 + src/glsl/pack_var