Hei Dave,
recently, khronos bug 16140 was opened to address my comments regarding
the "#pragma STDGL invariant(all)" sentence in GLSL specs since 1.30.
The action to be taken will be removing such sentence. In other words,
the "invariant" keyword should be also legal for FS outputs.
Therefore, D
Hi,
On Mon, 2016-05-23 at 14:18 +1000, Dave Airlie wrote:
> From: Dave Airlie
>
> A CTS test manages to generate this:
> GL45-CTS.shading_language_420pack.qualifier_order
>
> I cannot find definitive evidence in the spec that it isn't
> allowed. The specs mentions some things can't be used on
>
From: Dave Airlie
A CTS test manages to generate this:
GL45-CTS.shading_language_420pack.qualifier_order
I cannot find definitive evidence in the spec that it isn't
allowed. The specs mentions some things can't be used on
fragment shader outputs, but never specifies invariant as
one of them. Chr