Re: [Mesa-dev] [PATCH] [rfc] glsl: allow invariant on fragment shader outputs.

2016-12-07 Thread Andres Gomez
Hei Dave, recently, khronos bug 16140 was opened to address my comments regarding the "#pragma STDGL invariant(all)" sentence in GLSL specs since 1.30. The action to be taken will be removing such sentence. In other words, the "invariant" keyword should be also legal for FS outputs. Therefore, D

Re: [Mesa-dev] [PATCH] [rfc] glsl: allow invariant on fragment shader outputs.

2016-08-10 Thread Andres Gomez
Hi, On Mon, 2016-05-23 at 14:18 +1000, Dave Airlie wrote: > From: Dave Airlie > > A CTS test manages to generate this: > GL45-CTS.shading_language_420pack.qualifier_order > > I cannot find definitive evidence in the spec that it isn't > allowed. The specs mentions some things can't be used on >

[Mesa-dev] [PATCH] [rfc] glsl: allow invariant on fragment shader outputs.

2016-05-22 Thread Dave Airlie
From: Dave Airlie A CTS test manages to generate this: GL45-CTS.shading_language_420pack.qualifier_order I cannot find definitive evidence in the spec that it isn't allowed. The specs mentions some things can't be used on fragment shader outputs, but never specifies invariant as one of them. Chr