Re: [Mesa-dev] [Mesa-users] Texture coordinates are all zero

2014-10-22 Thread Jason Anderssen
Thanks Brian, Nice easy workaround for us. Cheers And thanks for your help. Jason Anderssen On 23/10/2014 11:02 am, "Brian Paul" wrote: >OK, I reproduced the issue with a piglit shader_runner test. It looks >like the writes to float, vec2 or vec3 outputs is sometimes lost (but >always works f

Re: [Mesa-dev] [Mesa-users] Texture coordinates are all zero

2014-10-22 Thread Brian Paul
OK, I reproduced the issue with a piglit shader_runner test. It looks like the writes to float, vec2 or vec3 outputs is sometimes lost (but always works for vec4). I've posted a set of tests to the piglit list. I'm cc'ing the mesa-dev list so hopefully one of the GLSL people can take a look. -B