Thanks Brian,
Nice easy workaround for us.
Cheers
And thanks for your help.
Jason Anderssen
On 23/10/2014 11:02 am, "Brian Paul" wrote:
>OK, I reproduced the issue with a piglit shader_runner test. It looks
>like the writes to float, vec2 or vec3 outputs is sometimes lost (but
>always works f
OK, I reproduced the issue with a piglit shader_runner test. It looks
like the writes to float, vec2 or vec3 outputs is sometimes lost (but
always works for vec4).
I've posted a set of tests to the piglit list.
I'm cc'ing the mesa-dev list so hopefully one of the GLSL people can
take a look.
-B