Hi everyone,
It's the last week of the GSoC but not the last week of my contribution.
The library of functions isn't finish yet. I still has to debug the
multiply function and to implement the fma.
I wrote a post about my GSoC:
https://hopetech.github.io/tech/2016/08/18/Last_week_GSoC.html
Have a
(Re-adding the list)
On Mon, Jul 25, 2016 at 4:46 AM, tournier.elie wrote:
> Hi.
>
> Thanks for your email.
> It seems that you don't work for nvidia. :P.
>
> 1.
> In my *.shader_test files, I have:
> [require]
> GLSL >= 1.30
>
> Should I still add "#version 130" at the top of each shaders?
Yes,
On Sat, Jul 23, 2016 at 3:32 PM, tournier.elie wrote:
> Hello,
>
> I hope you are well and that you enjoy these beautiful summer days.
>
> You can found a new post on my blog : https://hopetech.github.io/ .
> During these few days, I implemented eq_fp64, le_fp64, lt_fp64, mul_fp64,
> add_fp64 and
Hello,
I hope you are well and that you enjoy these beautiful summer days.
You can found a new post on my blog : https://hopetech.github.io/ .
During these few days, I implemented eq_fp64, le_fp64, lt_fp64, mul_fp64,
add_fp64 and fp64-to-fp32-conversion. The code can be found on
https://github.co