Re: [Mesa-dev] [GSoC] Update about floating point library

2016-08-20 Thread tournier.elie
Hi everyone, It's the last week of the GSoC but not the last week of my contribution. The library of functions isn't finish yet. I still has to debug the multiply function and to implement the fma. I wrote a post about my GSoC: https://hopetech.github.io/tech/2016/08/18/Last_week_GSoC.html Have a

Re: [Mesa-dev] [GSoC] Update about floating point library

2016-07-28 Thread Connor Abbott
(Re-adding the list) On Mon, Jul 25, 2016 at 4:46 AM, tournier.elie wrote: > Hi. > > Thanks for your email. > It seems that you don't work for nvidia. :P. > > 1. > In my *.shader_test files, I have: > [require] > GLSL >= 1.30 > > Should I still add "#version 130" at the top of each shaders? Yes,

Re: [Mesa-dev] [GSoC] Update about floating point library

2016-07-23 Thread Connor Abbott
On Sat, Jul 23, 2016 at 3:32 PM, tournier.elie wrote: > Hello, > > I hope you are well and that you enjoy these beautiful summer days. > > You can found a new post on my blog : https://hopetech.github.io/ . > During these few days, I implemented eq_fp64, le_fp64, lt_fp64, mul_fp64, > add_fp64 and

[Mesa-dev] [GSoC] Update about floating point library

2016-07-23 Thread tournier.elie
Hello, I hope you are well and that you enjoy these beautiful summer days. You can found a new post on my blog : https://hopetech.github.io/ . During these few days, I implemented eq_fp64, le_fp64, lt_fp64, mul_fp64, add_fp64 and fp64-to-fp32-conversion. The code can be found on https://github.co