[Mesa-dev] [Bug 86594] Segfault in glGetActiveUniformName

2014-12-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86594 Ian Romanick changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 86594] Segfault in glGetActiveUniformName

2014-11-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86594 --- Comment #2 from Chris Forbes --- Looks like there's more than one thing wrong here. glGetActiveUniformName is introduced with 3.1/ARB_uniform_buffer_object, which is not supported on Ironlake. Your test program ends up calling through a null

[Mesa-dev] [Bug 86594] Segfault in glGetActiveUniformName

2014-11-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86594 --- Comment #1 from Simon Budig --- Created attachment 109875 --> https://bugs.freedesktop.org/attachment.cgi?id=109875&action=edit Testcase This is a testcase triggering the crash for me. Compile with gcc -Wall -g -o bugtest bugtest.c -l

[Mesa-dev] [Bug 86594] Segfault in glGetActiveUniformName

2014-11-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86594 Bug ID: 86594 Summary: Segfault in glGetActiveUniformName Product: Mesa Version: 10.3 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major