[Mesa-dev] [Bug 82668] Can't set int attributes to certain values on 32-bit

2015-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=82668 marius predut changed: What|Removed |Added Assignee|mesa-dev@lists.freedesktop. |marius.pre...@intel.com

[Mesa-dev] [Bug 82668] Can't set int attributes to certain values on 32-bit

2015-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=82668 --- Comment #4 from marius predut --- After some investigation and testing ,the best solution I found is to use union gl_constant_value to store the values(vtx.attrptr) instead of storing them in a float. That involve to update all the dependency

[Mesa-dev] [Bug 82668] Can't set int attributes to certain values on 32-bit

2014-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=82668 --- Comment #3 from Jason Ekstrand --- I took a brief look at this. It doesn't look too hard to chane. We just need to update the code in mesa/vbo to do integer copies instead of float copies. Maybe we should change the pointer type while we'r

[Mesa-dev] [Bug 82668] Can't set int attributes to certain values on 32-bit

2014-08-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=82668 --- Comment #2 from Neil Roberts --- (In reply to comment #0) > On 32-bit builds you can't set int attributes using glUniformI* Err, I meant glVertexAttribI* -- You are receiving this mail because: You are the assignee for the bug. ___

[Mesa-dev] [Bug 82668] Can't set int attributes to certain values on 32-bit

2014-08-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=82668 --- Comment #1 from Neil Roberts --- Created attachment 104683 --> https://bugs.freedesktop.org/attachment.cgi?id=104683&action=edit Piglit test case to demonstrate the problem -- You are receiving this mail because: You are the assignee for