https://bugs.freedesktop.org/show_bug.cgi?id=82668
marius predut changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |marius.pre...@intel.com
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #4 from marius predut ---
After some investigation and testing ,the best solution I found is to use union
gl_constant_value to store the values(vtx.attrptr) instead of storing them in a
float. That involve to update all the dependency
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #3 from Jason Ekstrand ---
I took a brief look at this. It doesn't look too hard to chane. We just need
to update the code in mesa/vbo to do integer copies instead of float copies.
Maybe we should change the pointer type while we'r
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #2 from Neil Roberts ---
(In reply to comment #0)
> On 32-bit builds you can't set int attributes using glUniformI*
Err, I meant glVertexAttribI*
--
You are receiving this mail because:
You are the assignee for the bug.
___
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #1 from Neil Roberts ---
Created attachment 104683
--> https://bugs.freedesktop.org/attachment.cgi?id=104683&action=edit
Piglit test case to demonstrate the problem
--
You are receiving this mail because:
You are the assignee for