https://bugs.freedesktop.org/show_bug.cgi?id=61907
Matt Turner changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=61907
Matt Turner changed:
What|Removed |Added
QA Contact||mesa-dev@lists.freedesktop.
https://bugs.freedesktop.org/show_bug.cgi?id=61907
--- Comment #3 from Colin McDonald ---
The piglit test tests/texturing/tex-skipped-unit.c demonstrates the
problem, as it uses texture unit 1 with glTexCoordPointer.
Using direct rendering, test passes.
$ piglit-run.py --tests=skip tests/all.te
https://bugs.freedesktop.org/show_bug.cgi?id=61907
--- Comment #2 from Brian Paul ---
Just a quick note- it would be great to have a piglit test that exercises this
issue (if there isn't one already).
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https://bugs.freedesktop.org/show_bug.cgi?id=61907
--- Comment #1 from Colin McDonald ---
I've realised that I was so focused on describing my code changes that
I omitted to adequately describe the problem symptoms, other than to say
that multi-texturing is "broken".
OpenSceneGraph makes extens