[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

2016-07-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61907 Matt Turner changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution|---

[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

2016-06-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61907 Matt Turner changed: What|Removed |Added QA Contact||mesa-dev@lists.freedesktop.

[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

2013-03-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61907 --- Comment #3 from Colin McDonald --- The piglit test tests/texturing/tex-skipped-unit.c demonstrates the problem, as it uses texture unit 1 with glTexCoordPointer. Using direct rendering, test passes. $ piglit-run.py --tests=skip tests/all.te

[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

2013-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61907 --- Comment #2 from Brian Paul --- Just a quick note- it would be great to have a piglit test that exercises this issue (if there isn't one already). -- You are receiving this mail because: You are the assignee for the bug.

[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

2013-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61907 --- Comment #1 from Colin McDonald --- I've realised that I was so focused on describing my code changes that I omitted to adequately describe the problem symptoms, other than to say that multi-texturing is "broken". OpenSceneGraph makes extens