https://bugs.freedesktop.org/show_bug.cgi?id=60518
Sergej Forat changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #10 from cor...@gmx.net ---
(In reply to comment #9)
> Jose, I think it would be more symmetric with the peer
> setup_ff_generate_mipmap() function if we just enabled the vertex arrays
> when we create the vertex array object. So, how
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #9 from Brian Paul ---
Jose, I think it would be more symmetric with the peer
setup_ff_generate_mipmap() function if we just enabled the vertex arrays when
we create the vertex array object. So, how about this patch:
diff --git a/sr
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #8 from cor...@gmx.net ---
(In reply to comment #7)
> I suspect the problem are these lines in setup_glsl_generate_mipmap():
>
>_mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
>_mesa_BindAttribLocation(mipmap->Sha
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #7 from José Fonseca ---
I suspect the problem are these lines in setup_glsl_generate_mipmap():
_mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
_mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
_mesa
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #6 from José Fonseca ---
Sounds like the glGenerateMipmap implementation (likely Meta module) is
clobbering the GL_VERTEX_ATTRIB_ARRAY_ENABLED* state.
> The two calls to glVertexAttribPointer are not done by the application btw.
> I
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #5 from cor...@gmx.net ---
(In reply to comment #4)
> The link to the trace doesn't work. Can you attach the trace to this bug
> report?
>
> Which Mesa driver are you using?
(II) intel(0): [DRI2] DRI driver: i965
OpenGL info (two m
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #4 from Brian Paul ---
The link to the trace doesn't work. Can you attach the trace to this bug
report?
Which Mesa driver are you using?
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https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #3 from cor...@gmx.net ---
I've had another look at the trace created with apitrace. And it looks like the
issue is caused by glGenerateMipmap(GL_TEXTURE_2D). It seems to use the first
and second vertex attribute array, but doesn't dis
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #2 from cor...@gmx.net ---
A workaround for the segfault is to explicitly disable vertex attribute arrays:
GLint n = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &n);
for (GLint i = 0; i < n; ++i)
glDisableVertexAttribArray(i);
Which i
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #1 from cor...@gmx.net ---
Apitrace download link (attaching failed due to size):
http://www.gamefront.com/files/22931297/vdrift.trace.gz
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