[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 GitLab Migration User changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution|---

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2019-06-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 Tomas Bzatek changed: What|Removed |Added CC||b...@bzatek.net -- You are receiving thi

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2019-05-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 Timothy Arceri changed: What|Removed |Added CC||network...@rkmail.ru --- Comment #14 fr

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2014-07-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #13 from Ray Ingles --- Still happening in Ubuntu 14.04. Binary Nvidia drivers don't suffer the problem, but Mesa drivers on Intel GMA 3100 crashes with segfault. Can provide debug information on request. -- You are receiving this m

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2013-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #12 from Tobias Jakobi --- Last update for today. Current commandline is this: g++ -fPIC -DPIC -shared -nostdlib /usr/lib/gcc/i686-pc-linux-gnu/4.7.2/../../../../lib/crti.o /usr/lib/gcc/i686-pc-linux-gnu/4.7.2/crtbeginS.o .libs/targe

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2013-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #11 from Tobias Jakobi --- Tried another approach: llvm build normally and mesa with static llvm. I then replaced -lstdc++ by -static-libstdc++ for building of r600g_dri.so (targets/dri-r600). Doesn't work though: ibGL error: dlopen

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2013-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #10 from Tobias Jakobi --- Created attachment 73329 --> https://bugs.freedesktop.org/attachment.cgi?id=73329&action=edit two bts with recent mesa git master Both crashes are due to dynamic_cast, but the calling chain is different.

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2013-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #9 from Tobias Jakobi --- This still happens in mesa git master. Im currently using the following setup: (1) llvm is build with static libstdc++: ldd doesn't show any ref to libstdc++ anymore, however nm confirm that libLLVM is now e

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2012-11-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 Tobias Jakobi changed: What|Removed |Added Status|RESOLVED|REOPENED Resolution|WONTFIX

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2012-10-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 José Fonseca changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 José Fonseca changed: What|Removed |Added CC||jfons...@vmware.com -- Configure bugmail

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #6 from José Fonseca 2011-05-27 14:21:44 PDT --- (In reply to comment #5) > Now I had some time to investigate this. > > It seems to me that llvm initializes some iostream thing, which calls > dynamic_cast<>() (at libstdc++-v3/inclu

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #5 from almos 2011-05-27 13:05:10 PDT --- Now I had some time to investigate this. It seems to me that llvm initializes some iostream thing, which calls dynamic_cast<>() (at libstdc++-v3/include/bits/locale_classes.tcc:97), but the u

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #4 from Tobias Jakobi 2011-05-26 11:50:30 PDT --- Have you tried to start ut with gdb to get a better backtrace? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #3 from José Fonseca 2011-05-26 10:44:55 PDT --- OK. I'm out of clues then. Does building without LLVM support make a difference (r300 requires llvm but you may still use swrast with softpipe). -- Configure bugmail: https://bugs.f

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #2 from almos 2011-05-26 10:40:46 PDT --- (In reply to comment #1) > What kind of crash is it exactly? It segfaults upon initializing: ... Opening SDL viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv...

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #1 from José Fonseca 2011-05-26 09:51:47 PDT --- What kind of crash is it exactly? It looks like it doesn't even loading properly. This has some similarities with like https://bugzilla.redhat.com/show_bug.cgi?id=706395 . Please try