[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2015-11-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 Ian Romanick changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-06-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #7 from b...@o-hand.com 2010-06-15 10:06:04 PDT --- (In reply to comment #6) > (In reply to comment #5) > > (In reply to comment #3) > > > What about discarding other aux buffers (stencil, depth etc)? > > > > GL_EXT_discard_framebuf

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #6 from b...@o-hand.com 2010-05-27 09:31:05 PDT --- (In reply to comment #5) > (In reply to comment #3) > > What about discarding other aux buffers (stencil, depth etc)? > > GL_EXT_discard_framebuffer can already do that: > > const

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #5 from Ian Romanick 2010-04-30 16:33:45 PDT --- (In reply to comment #3) > What about discarding other aux buffers (stencil, depth etc)? GL_EXT_discard_framebuffer can already do that: const GLenum attachments[] = { GL_COLOR_EXT,

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #4 from b...@o-hand.com 2010-04-30 15:32:24 PDT --- (In reply to comment #3) > (In reply to comment #2) > > (In reply to comment #1) > > > There is a mechanism, but we have not implemented it in Mesa yet. I think > > > GL_EXT_discar

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #3 from Kristian Høgsberg 2010-04-29 05:38:03 PDT --- (In reply to comment #2) > (In reply to comment #1) > > There is a mechanism, but we have not implemented it in Mesa yet. I think > > GL_EXT_discard_framebuffer (link below), sho

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 Neil Roberts changed: What|Removed |Added CC||n...@linux.intel.com -- Configure bugmai

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #2 from b...@o-hand.com 2010-04-29 03:22:24 PDT --- (In reply to comment #1) > There is a mechanism, but we have not implemented it in Mesa yet. I think > GL_EXT_discard_framebuffer (link below), should suit your needs. The intende

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 b...@o-hand.com changed: What|Removed |Added Summary|GLX extension to mark |Implement |backbuffe