[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 Dave Airlie changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #7 from Roland Scheidegger --- Ahh so it might not pass for other reasons. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #6 from Dave Airlie --- GLES 3.1 needs some enhanced gather paths so I think we are just missing some of those. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.__

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #5 from Dave Airlie --- We fail a bunch of gather tests integer and non-integer with deqp Some of the below, I haven't had a chance to dig into the fail list yet, I wanted to fix all the assert crashes first. dEQP-GLES31.functional

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #4 from Roland Scheidegger --- (In reply to Dave Airlie from comment #3) > I've sent a patch to disable accurate cube corners for integer textures to > the list. > > It doesn't fix the test but it stops it asserting, which means I c

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #3 from Dave Airlie --- I've sent a patch to disable accurate cube corners for integer textures to the list. It doesn't fix the test but it stops it asserting, which means I can complete a deqp gles31 run without dying. -- You are

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #2 from Roland Scheidegger --- I forgot to mention, I have no idea what the fourth texel should be in case of cube corners for integer textures. As said I highly doubt averaging is the answer, but apart from that no idea. Hopefully t

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #1 from Roland Scheidegger --- I don't think averaging would be correct for integer cube corners (as integer textures generally perform no lerp on values). I think the problem here is the forcing of linear filtering paths for gather

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 Bug ID: 111511 Summary: integer cube sampling fails to build shader Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: not