https://bugs.freedesktop.org/show_bug.cgi?id=109574
Adam Jackson changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |dri-devel@lists.freedesktop
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #14 from Gert Wollny ---
I've seen a few differences in the shaders created on HD2600 vs. HD4850 (one
has a R6xx class chip, the other a R7xx chip), i.e. at some points in the
shader creatied for HD2600 contain workarounds for hardw
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #13 from v...@tuta.io ---
Now I have Padoka PPA installed in both systems. Problem still occurs. I tried
again "R600_DEBUG=nosb blender" and "R600_DUMP_SHADERS=1 blender" but nothing's
changed.
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--- Comment #12 from Gert Wollny ---
for one thing you are actually running different versions of mesa:
This is the 2600:
-Device: AMD RV630 (DRM 2.50.0 / 4.15.0-45-generic, LLVM 7.0.0) (0x9589)
-Version: 18.3.3
and this is the 4850:
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #11 from v...@tuta.io ---
Unfortunately no. Nothing's changed.
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--- Comment #10 from Michel Dänzer ---
One difference between the glxinfo outputs is that there are no 10 bit per
component FBConfigs with the HD 2600 Pro. Does running blender like this:
allow_rgb10_configs=false blender
avoid the problem?
https://bugs.freedesktop.org/show_bug.cgi?id=109574
Michel Dänzer changed:
What|Removed |Added
Attachment #143340|text/x-log |text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=109574
Michel Dänzer changed:
What|Removed |Added
Attachment #143343|text/x-log |text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #9 from v...@tuta.io ---
Blender version: 2.80 (sub 44), commit date: 2019-02-07 23:15, hash:
3d16a268ee68
Mr. Wollny,
I tried R600_DEBUG=nosb blender but nothing's changed. I added the log files
you asked.
Mr. Michel,
I also ge
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #8 from v...@tuta.io ---
Created attachment 143343
--> https://bugs.freedesktop.org/attachment.cgi?id=143343&action=edit
xorg log files hd2600pro
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--- Comment #7 from v...@tuta.io ---
Created attachment 143342
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R600_DUMP_SHADERS_hd2600pro
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--- Comment #6 from v...@tuta.io ---
Created attachment 143341
--> https://bugs.freedesktop.org/attachment.cgi?id=143341&action=edit
glxinfo HD2600pro
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--- Comment #5 from v...@tuta.io ---
Created attachment 143340
--> https://bugs.freedesktop.org/attachment.cgi?id=143340&action=edit
Xorg Logs of HD4850
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--- Comment #4 from v...@tuta.io ---
Created attachment 143339
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r600dumpsshaders_HD4850_output
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--- Comment #3 from v...@tuta.io ---
Created attachment 143338
--> https://bugs.freedesktop.org/attachment.cgi?id=143338&action=edit
glxinfo HD 4850
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--- Comment #2 from Michel Dänzer ---
These messages:
Received X11 Error:
error code: 182
request code: 156
minor code: 34
error text: GLXBadFBConfig
[...]
Received X11 Error:
error code: 8
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #1 from Gert Wollny ---
The HD 2600 Pro and HD 4850 are slightly different hardware, so that the
shader code generated by the drivers might be somewhat different.
In any case, you can try to run blender with
R600_DEBUG=nosb ble
https://bugs.freedesktop.org/show_bug.cgi?id=109574
Bug ID: 109574
Summary: Blender 2.8
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
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