https://bugs.freedesktop.org/show_bug.cgi?id=105139
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=105139
--- Comment #8 from Mike Lothian ---
Correct, I've only ever used debug builds when debugging issues
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https://bugs.freedesktop.org/show_bug.cgi?id=105139
--- Comment #7 from Grazvydas Ignotas ---
It seems the patches have landed, and while GL version overrides are no longer
needed, the assert still triggers for me. Perhaps you've built a non-debug
version when you tested?
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https://bugs.freedesktop.org/show_bug.cgi?id=105139
Mike Lothian changed:
What|Removed |Added
CC||m...@fireburn.co.uk
--- Comment #6 from
https://bugs.freedesktop.org/show_bug.cgi?id=105139
Grazvydas Ignotas changed:
What|Removed |Added
Status|NEEDINFO|NEW
--- Comment #5 from Grazvydas I
https://bugs.freedesktop.org/show_bug.cgi?id=105139
Denis changed:
What|Removed |Added
Status|NEW |NEEDINFO
--- Comment #4 from Denis ---
hi. Is
https://bugs.freedesktop.org/show_bug.cgi?id=105139
--- Comment #3 from vadym ---
Tried to run DyingLight on Ubuntu 16.04 but got an error that detected opengl
version is 3.0 but needed is 3.3. But in glxinfo I can see 4.5 version of
opengl. After this game is loaded and some audio is played but
https://bugs.freedesktop.org/show_bug.cgi?id=105139
--- Comment #2 from Ilia Mirkin ---
OK, looks like the literal attach is legal, but then the framebuffer isn't
complete. From OpenGL 4.6:
"""
The framebuffer attachment point attachment is said to be framebuffer
attachment
complete if the value
https://bugs.freedesktop.org/show_bug.cgi?id=105139
--- Comment #1 from Ilia Mirkin ---
They're managing to attach a depth texture to a GL_COLOR_ATTACHMENT0? That
shouldn't be possible... but I don't see any logic blocking it in
framebuffer_texture_with_dims.
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https://bugs.freedesktop.org/show_bug.cgi?id=105139
Bug ID: 105139
Summary: Assertion in Dying Light
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medi
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