[Mesa-dev] [Bug 105139] Assertion in Dying Light

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 GitLab Migration User changed: What|Removed |Added Resolution|--- |MOVED Status|NEW

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-07-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 --- Comment #8 from Mike Lothian --- Correct, I've only ever used debug builds when debugging issues -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug._

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-07-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 --- Comment #7 from Grazvydas Ignotas --- It seems the patches have landed, and while GL version overrides are no longer needed, the assert still triggers for me. Perhaps you've built a non-debug version when you tested? -- You are receiving t

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 Mike Lothian changed: What|Removed |Added CC||m...@fireburn.co.uk --- Comment #6 from

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 Grazvydas Ignotas changed: What|Removed |Added Status|NEEDINFO|NEW --- Comment #5 from Grazvydas I

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 Denis changed: What|Removed |Added Status|NEW |NEEDINFO --- Comment #4 from Denis --- hi. Is

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-03-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 --- Comment #3 from vadym --- Tried to run DyingLight on Ubuntu 16.04 but got an error that detected opengl version is 3.0 but needed is 3.3. But in glxinfo I can see 4.5 version of opengl. After this game is loaded and some audio is played but

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-02-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 --- Comment #2 from Ilia Mirkin --- OK, looks like the literal attach is legal, but then the framebuffer isn't complete. From OpenGL 4.6: """ The framebuffer attachment point attachment is said to be framebuffer attachment complete if the value

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-02-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 --- Comment #1 from Ilia Mirkin --- They're managing to attach a depth texture to a GL_COLOR_ATTACHMENT0? That shouldn't be possible... but I don't see any logic blocking it in framebuffer_texture_with_dims. -- You are receiving this mail beca

[Mesa-dev] [Bug 105139] Assertion in Dying Light

2018-02-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105139 Bug ID: 105139 Summary: Assertion in Dying Light Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medi