[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 Ilia Mirkin changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 --- Comment #5 from Christoph Haag --- https://lists.freedesktop.org/archives/mesa-dev/2017-August/166827.html -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 --- Comment #4 from Ilia Mirkin --- Care to send a proper patch? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 --- Comment #3 from Christoph Haag --- Tried it and hifi works with it. Thanks! diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 7bcd734204..e5dc469437 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 --- Comment #2 from Ilia Mirkin --- No wonder this felt familiar. commit 2259b111003f2e8c55cae42677ec45345fb1b6e3 Author: Ilia Mirkin Date: Thu Aug 27 15:28:24 2015 -0400 mesa: only copy the requested teximage faces Cube maps are s

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 --- Comment #1 from Ilia Mirkin --- That seems like a bug... /* Copy in each face. */ for (int i = 0; i < 6; ++i) { That should probably be for (int i = zoffset; i < zoffset + depth; i++) { This feels somehow familiar... either i

[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102308 Bug ID: 102308 Summary: segfault in glCompressedTextureSubImage3D Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal