[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 Bug 101747 depends on bug 105797, which changed state. Bug 105797 Summary: Tracker for YoYo based games start-up crashes https://bugs.freedesktop.org/show_bug.cgi?id=105797 What|Removed |Added -

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 GitLab Migration User changed: What|Removed |Added Resolution|--- |MOVED Status|NEW

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2018-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 Timothy Arceri changed: What|Removed |Added Depends on||105797 Referenced Bugs: https://bugs

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #10 from John --- Great, thank you! I'd be happy to test patches or anything to help. -- You are receiving this mail because: You are the assignee for the bug.___ mesa-dev mailing list m

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #9 from Samuel Pitoiset --- Note that you can also use R600_DEBUG=mono to workaround the issue for now. -- You are receiving this mail because: You are the assignee for the bug.___ mesa-d

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #8 from Samuel Pitoiset --- I don't know where the issue is, but this really needs investigation beause it affects many small games. -- You are receiving this mail because: You are the assignee for the bug._

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #7 from John --- Oh I see, that makes sense. Thank you for the easy explanation! Should we stick with the R600_DEBUG var or is there something only for the threading compilation? I've tried multithread_glsl_compiler, GALLIUM_THREAD

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #6 from Samuel Pitoiset --- (In reply to John from comment #4) > That's right it does not! > > Out of curiosity why is a debug print command preventing the crash? RadeonSI can compile shaders using multithreads internally, but this

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #5 from John --- In case it helps, this is the minimum needed: R600_DEBUG="vs,ps" to not crash. The others don't seem to matter. -- You are receiving this mail because: You are the assignee for the bug._

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #4 from John --- That's right it does not! Out of curiosity why is a debug print command preventing the crash? -- You are receiving this mail because: You are the assignee for the bug.__

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 --- Comment #3 from Samuel Pitoiset --- I guess it shouldn't crash with R600_DEBUG="vs,ps,gs,tcs,tes,cs" ? -- You are receiving this mail because: You are the assignee for the bug.___ mesa-dev mailin

[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

2017-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101747 John changed: What|Removed |Added OS|All |Linux (All) Hardware|Other