https://bugs.freedesktop.org/show_bug.cgi?id=101378
Nicolai Hähnle changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=101378
--- Comment #5 from Nicolai Hähnle ---
Thanks for the reminder. There were some related spec issues that we cleared up
with the GL and ES working groups, but I have a set of patches that is almost
ready to go in.
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https://bugs.freedesktop.org/show_bug.cgi?id=101378
Matias N. Goldberg changed:
What|Removed |Added
CC||dark_syl...@yahoo.com.ar
--- Comme
https://bugs.freedesktop.org/show_bug.cgi?id=101378
--- Comment #3 from freedesk...@ca.sh13.net ---
Thanks a lot, couldn't have wished for another person to look into this :)
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https://bugs.freedesktop.org/show_bug.cgi?id=101378
--- Comment #2 from Nicolai Hähnle ---
Thanks for the report. It does indeed look like this should be valid GLSL. I'm
looking into it.
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--- Comment #1 from freedesk...@ca.sh13.net ---
Sorry, copy/paste error, the first two lines are from another unrelated error.
The correct error message is just this part:
0:18(33): error: parameter `interpolant` must be a shader input
0
https://bugs.freedesktop.org/show_bug.cgi?id=101378
Bug ID: 101378
Summary: interpolateAtSample check for input parameter is too
strict
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)