Hi Jose,
thanks for the info, i got it working now:
- Instead of reading depth I just render 256 greylevel quads and
readback the color buffer (performance is not an issue here,
I just need an image that tells me that the depth buffer is ok)
- The GLSL depth-write shader doesn't work when t
Hi Jose,
thanks for the quick reply: I'm using Win7 for both, guest (32bit)
and host (64bit).
I do the depth buffer reads only for debugging / regression testing.
Would a copy depth-to-texture and shader blit to the color channels
work ? Reading the color back buffer via glReadPixels is ok.
Re
Hi,
i'm trying to get one of our testsuites running in VMWare
(VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE; OGL 2.1 Mesa
7.7.1-DEVEL).
With the GDI backend everything works fine (tested in 7.7,7.8,7.10).
I have a glsl shader that writes depth like
void main()
{
vec4 v = texure2D(tex