> -Original Message-
> From: Palli, Tapani
> Sent: Wednesday, April 11, 2018 3:15 PM
>
> On 04/11/2018 10:04 AM, Yuan, Feng wrote:
> >
> >> -Original Message-
> >> From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On
> &g
> -Original Message-
> From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On Behalf Of
> Tapani Pälli
>
> On 04/11/2018 09:01 AM, Yuan, Feng wrote:
> > Hi,
> >
> > We have an image processing project libxcam
> > (https://github.com/inte
Hi,
We have an image processing project libxcam
(https://github.com/intel/libxcam/wiki) which has been based on OpenCL to
support amount of features. Recently, we decide to porting kernels to GLES
compute-shader language and based on Vulkan APIs. Certainly the driver is Mesa.
There are my quest
> On 08/08/2017 08:23 AM, Yuan, Feng wrote:
> > Hi,
> >
> >> On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov
> >> wrote:
> >>> On 7 August 2017 at 12:56, Tapani Pälli wrote:
> >>>> Hi;
> >>>>
> >>>> On 08/
Hi,
> On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov wrote:
> > On 7 August 2017 at 12:56, Tapani Pälli wrote:
> >> Hi;
> >>
> >> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
> >>>
> >>> Hi,
> >>>
> >>>
Hi,
What's the status of GLES 3.1 compute shaders support in Linux and
Android.
Which branch/version start this support? and which Intel platforms are
enabled. Is there any benchmark data in SKL/APL?
Thanks,
Wind
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