[Mesa-dev] [PATCH] r600g: add HUD queries for shaders created and compiler invocations

2016-11-06 Thread Trek
with wine thanks to all developers for this wonderful library Trek - http://www.trek.eu.org/devel --- src/gallium/drivers/r600/r600_state_common.c | 4 1 file changed, 4 insertions(+) diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader

2016-07-14 Thread Trek
On Sat Jul 9 23:24:35 UTC 2016, Marek Olšák wrote: > I'm open to having the on-disk shader cache for radeonsi just because > of Borderlands 2. I have yet to discover other games that would > benefit from it. it is possible that wined3d does on-demand compilation? I read it in talks about gallium