Hi,
Could I get some tips on figuring out what the NIR intrinsics
do, specifically the vulkan related ones? Also, what is the debug
strategy that is used to debug NIR shaders to check if the implementation
is correct?
Thanks,
Tommy
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mesa-dev mailing
Hi,
When running Vulkan code through lavapipe, SPIRV shaders are first
converted to NIR. Is it possible to further translate or dump that NIR to
TGSI format or is it unsupported? I tried running vkcube with
LP_DEBUG=tgsi,tgsi_ir but it segfaulted.
Thanks,
Tommy
Uses pkg-config to find osmesa, and builds only if found.
---
CMakeLists.txt | 1 +
src/CMakeLists.txt | 4
src/osdemos/CMakeLists.txt | 31 +++
3 files changed, 36 insertions(+)
create mode 100644 src/osdemos/CMakeLists.txt
diff --git a/CMa