BTW, the patch is a real fix not a workaround. This is what has to be done.
Ben
From: mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org
[mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org] On Behalf
Of Segovia, Benjamin
Yes, absolutely. The code was just wrong.
Ben
From: Ian Romanick [...@freedesktop.org]
Sent: Tuesday, August 17, 2010 1:09 PM
To: Segovia, Benjamin
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Mesa prog_optimize.c: solve glsl2
-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org] On Behalf
Of Segovia, Benjamin [benjamin.sego...@intel.com]
Sent: Monday, August 16, 2010 8:37 PM
To: Ian Romanick; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Merge of glsl2 branch to master
I am looking at the regression for
I am looking at the regression for this test
Ben
From: Ian Romanick [...@freedesktop.org]
Sent: Monday, August 16, 2010 8:17 PM
To: mesa-dev@lists.freedesktop.org; Segovia, Benjamin
Subject: Re: [Mesa-dev] Merge of glsl2 branch to master
-BEGIN PGP
Just looked at your modifications. I will try to be more GL/mesa style
compliant for the variable types.
Thanks for your help
Ben
From: Brian Paul [bri...@vmware.com]
Sent: Friday, August 13, 2010 4:01 PM
To: Segovia, Benjamin
Cc: mesa-dev
:34 PM
To: Segovia, Benjamin
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Mesa prog_optimize.c: better optimization for
Mesa programs
On Wed, Aug 11, 2010 at 7:12 PM, Brian Paul wrote:
> I'm just reviewing the patch again and doing some testing. I'll
> pr
Hello all,
is there actually any issue with the patch for the commit?
Cheers,
Ben
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 7:11 PM
To: Segovia, Benjamin; mesa-dev@lists.freedesktop.org
Subject: RE: [PATCH] Mesa prog_optimize.c: better
I made a new patch.It was simpler since there were a lot of small
modifications. Overall the code is simpler now with the proper use of masked
operations.
Thanks for your help.
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 7:10 PM
To: mesa-dev
I did not find a piglit mailing list. Therefore, I posted here. Just tell me if
there is a better way to do that.
Cheers,
Ben
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 6:19 PM
To: mesa-dev@lists.freedesktop.org
Cc: Segovia, Benjamin
Subject
: Segovia, Benjamin
Cc: Eric Anholt; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Better GPU program optimization in Mesa front
end
mov dst.xz src.yyww
The second and y and w can be anything.
Cheers Jakob.
On 26 jul 2010, at 17.14, Segovia, Benjamin wrote:
> So basically,
>
So basically,
"mov dst.xz src.yw" is impossible with mesa code?
Ben
From: mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org
[mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org] On Behalf
Of Segovia
n.
- For bit_scan, bit_cound, what would you prefer?
Cheers,
Ben
From: Eric Anholt [e...@anholt.net]
Sent: Monday, July 26, 2010 6:03 PM
To: Segovia, Benjamin; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] Better GPU program optimizati
vblank_mode=0. Are you sure? The performance become a disaster with it (i just
tried).
I am looking at intel_gpu_top from intel-gpu-tools. They sound great :)
From: Eric Anholt [e...@anholt.net]
Sent: Monday, July 26, 2010 5:43 PM
To: Segovia, Benjamin
Hello all,
i965 has today an issue with fp compilation. There are two passes: one for
branch-free programs and one for the others.
For "branch porograms", the code is generated by a _direct_ translation of the
mesa gpu program. Even if with some optimizations in prog_optimize.c and the
new upc
Thanks for the cleanup. I rushed the code yesterday and it was not quite
perfect.
From: Eric Anholt [e...@anholt.net]
Sent: Monday, July 26, 2010 2:12 PM
To: Segovia, Benjamin; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] i965: Improve
From: Segovia, Benjamin
Sent: Sunday, July 25, 2010 10:30 PM
To: mesa-dev@lists.freedesktop.org
Cc: Segovia, Benjamin
Subject: [PATCH] i965: Improve (i.e. remove) some grf-to-mrf unnecessary moves
- Several routines directly analyze the grf-to-mrf moves from the Gen
concern is about Sandybride. If you are modifying a lot of code, it may better
for you to centralize the modifications in the i965 backend.
Cheers,
Ben
From: Eric Anholt [e...@anholt.net]
Sent: Monday, July 19, 2010 2:46 PM
To: Segovia, Benjamin
Hello all,
I did not find specific information about that.
What is allowed in Mesa code base regarding C?
Can I use C99 extensions (like variable not in the top of the scope, c++
comments) or gcc specific extensions (__vectors, labels as values...)?
Cheers,
Ben
_
higher in the sw stack.
Thanks for your help. I am studying the r300 code
Ben
From: Tom Stellard [tstel...@gmail.com]
Sent: Wednesday, July 14, 2010 10:33 PM
To: Segovia, Benjamin
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Optimizations in
Ben
From: Alex Deucher [alexdeuc...@gmail.com]
Sent: Wednesday, July 14, 2010 4:20 PM
To: Segovia, Benjamin
Cc: Brian Paul; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Optimizations in mesa shader compiler
On Wed, Jul 14, 2010 at 6:14 PM, Segovia, Benjamin
wrote:
> Hmmm, (p
heers,
Ben
From: mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org
[mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org] On Behalf
Of Segovia, Benjamin [benjamin.sego...@intel.com]
Sent: Wednesday, July 14, 2010 3:15 PM
To: Bri
e is built, it seems that
the constant tracking for the AST construction is somehow too late to make it
easy.
I am looking to all that stuff anyway
Cheers,
Ben
From: Brian Paul [bri...@vmware.com]
Sent: Wednesday, July 14, 2010 12:54 PM
To: Segovia, B
glsl2, optimizing the final GPU code optimization pass would be
still usefull (except if glsl2 properly optimizes everything before)
Ben
From: Brian Paul [bri...@vmware.com]
Sent: Wednesday, July 14, 2010 7:54 AM
To: Segovia, Benjamin
Cc: mesa-dev
includes the constant computations in the shader.
Ben
From: mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org
[mesa-dev-bounces+benjamin.segovia=intel@lists.freedesktop.org] On Behalf
Of Segovia, Benjamin [benjamin.sego...@intel.com
Hello all,
I just looked at the (intermediate) code produced by the shader compiler. In
the last version, I did not find anything on constant propagation and constant
computations. In the Intel current driver, the final gen code produces an ugly
sequence of computations of constant values (know
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