-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
> OK, the presence of glDrawBuffer(GL_FRONT) in the linked code plus
> the glFinish()/glFlush()es made it look like you were.
I did some experimenting with manual copying... also, the code will
clearly show that I am very inexperienced at GL ;-)
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
>> I am not using GLES, but normal OpenGL through EGL. And I am
>> pretty sure it's double-buffered - as far as I understood it,
>> that's the default, and I did not attempt to override it in any
>> way (like calling glDrawBuffer).
>
> Oh, our
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
> If you were testing with front buffer rendering, GLES doesn't
> support front buffer rendering (because nobody should ever use
> it). I recommend using a debug build of mesa when developing GL
> applications, since it dumps GL error messages t
Hi list,
first of all, sorry if this is the wrong list for my issue. I tried
various IRC channels, but got no reply, and since I am not actually sure
there is a bug here, I decided to write to a list instead of filing a
bugreport.
My issue is as follows: I wrote a simple GL application which make