[Mesa-dev] Driver testing system for Steam games

2017-11-15 Thread Pierre-Loup A. Griffais
Hi Mesa-Devel, Today we're happy to announce that we're making the LunarG driver testing system available to the Mesa development community. We've been using this system internally for quite some time, but we've recently done some more work so the results could also be publicly available for the

Re: [Mesa-dev] [PATCH 2/4] util/disk_cache: add struct cache_item_metadata

2017-08-22 Thread Pierre-Loup A. Griffais
On 08/22/2017 02:40 AM, Michel Dänzer wrote: On 22/08/17 06:31 PM, Timothy Arceri wrote: On 22/08/17 18:02, Michel Dänzer wrote: On 22/08/17 10:02 AM, Pierre-Loup A. Griffais wrote: On 08/18/2017 04:02 AM, Nicolai Hähnle wrote: On 15.08.2017 01:26, Timothy Arceri wrote: This will be used

Re: [Mesa-dev] [PATCH 2/4] util/disk_cache: add struct cache_item_metadata

2017-08-21 Thread Pierre-Loup A. Griffais
On 08/18/2017 04:02 AM, Nicolai Hähnle wrote: On 15.08.2017 01:26, Timothy Arceri wrote: This will be used to store more information about the cache item in it's header. This information is intended for 3rd party and cache analysis use but can also be used for detecting the unlikely scenario o

Re: [Mesa-dev] [PATCH] drirc: whitelist glthread for The Witcher 2

2017-07-14 Thread Pierre-Loup A. Griffais
I'm a bit nervous about whitelisting games without checking frametime variance. From experience with certain game patterns, threading can introduce stuttering in certain apps and cause the general experience to feel worse even though the general throughput appears to go up, as reported by bench

Re: [Mesa-dev] [PATCH] spirv: Work around the Doom shader bug

2017-06-20 Thread Pierre-Loup A. Griffais
They gave us access to a build with the fix and I believe Dave confirmed the fix was looking good by running it against a mainline build of radv. I can't comment on what their planned timeline is for releasing it or whether it's going to be released for sure, but it seems that title is going to

Re: [Mesa-dev] GLSL IR & TGSI on-disk shader cache

2017-02-11 Thread Pierre-Loup A. Griffais
On 02/11/2017 08:47 AM, Andre Heider wrote: On 02/11/2017 03:44 AM, Pierre-Loup A. Griffais wrote: On 02/10/2017 04:01 AM, Nicolai Hähnle wrote: On 10.02.2017 12:46, Timothy Arceri wrote: On 10/02/17 21:35, Nicolai Hähnle wrote: The people who want to distribute precompiled binaries will

Re: [Mesa-dev] GLSL IR & TGSI on-disk shader cache

2017-02-10 Thread Pierre-Loup A. Griffais
On 02/10/2017 04:01 AM, Nicolai Hähnle wrote: On 10.02.2017 12:46, Timothy Arceri wrote: On 10/02/17 21:35, Nicolai Hähnle wrote: On 08.02.2017 23:31, Eric Anholt wrote: Bas Nieuwenhuizen writes: On Wed, Feb 8, 2017, at 11:25, Matt Turner wrote: On Wed, Feb 8, 2017 at 12:31 AM, Timothy

Re: [Mesa-dev] [PATCH] radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERS

2017-01-06 Thread Pierre-Loup A. Griffais
wrote: Reviewed-by: Jason Ekstrand mailto:ja...@jlekstrand.net>> I'll let Dave or Bas push though. :-) On Fri, Jan 6, 2017 at 12:57 PM, Pierre-Loup A. Griffais mailto:pgriff...@valvesoftware.com>> wrote: Interpreting layerCount literally would try to cre

Re: [Mesa-dev] Potentially EOL ilo gallium driver

2016-12-07 Thread Pierre-Loup A. Griffais
On 12/07/2016 06:13 PM, Michel Dänzer wrote: On 08/12/16 09:59 AM, Rob Clark wrote: +author again.. no idea why list keeps loosing extra cc's.. Mailman removes addresses from Cc which are subscribed to the list and have "Avoid duplicate copies of messages?" enabled in the list Subscription O

Re: [Mesa-dev] [Junk released by User action] Re: Statically linking libstdc++ and libgcc

2015-03-13 Thread Pierre-Loup A. Griffais
On 03/12/2015 08:20 PM, Michel Dänzer wrote: On 13.03.2015 03:07, Pierre-Loup A. Griffais wrote: On 03/11/2015 09:40 AM, Ian Romanick wrote: On 03/11/2015 09:31 AM, Tobias Klausmann wrote: The problem in not forcing this to link statically is, that if a distribution decides to not use this

Re: [Mesa-dev] Statically linking libstdc++ and libgcc

2015-03-12 Thread Pierre-Loup A. Griffais
On 03/11/2015 09:40 AM, Ian Romanick wrote: On 03/11/2015 09:31 AM, Tobias Klausmann wrote: The problem in not forcing this to link statically is, that if a distribution decides to not use this static option, the problem persists on that distribution. On top every lib pulled in by steam from the

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-05-02 Thread Pierre-Loup A. Griffais
This series adds a thread pool to the GLSL compiler, and a drirc option to defer glCompileShader calls to the pool. The goal is to reduce the start-up time of applications that are aware of this feature. That is, applications that compile shaders first and check the compile status later. I do n