Hi all,
just as information:
https://github.com/FernetMenta/kodi-agile/commit/ca8119b4e11a52415125af959f220b280f56ecae
Rainer moved the specific parts of the buffer sharing into a separate
infrastructure see the VAAPIEGL.cpp and VAAPIEGL.h in the above patch.
This basically encapsulates the fourc
7;t want
> to add it. So Harry can you comment on how far along we got with that in DC?
>
> Regards,
> Christian.
>
>
> Am 19.03.2017 um 13:26 schrieb Peter Frühberger:
>
> Hi Christian,
>
> thank you for your message. We are still wondering about the render part.
> How do
Hi Christian,
thank you for your message. We are still wondering about the render part.
How do you want us to display the decoded surfaces? Looking at mpv it seems
it will only work via vaPutSurface and is therefore tight to X11. That
means it's dependend on the visuals 8 bit only.
We are working
Hi Christian,
2017-01-26 12:00 GMT+01:00 Christian König :
> Hi Peter,
>
> Am 25.01.2017 um 19:45 schrieb Peter Frühberger:
>
>>
>>
>> Peter, Rainer any idea what I'm missing here? Do you guys use some
>> modified ffmpeg for Kodi or how does t
2017-01-26 16:36 GMT+01:00 Christian König :
> Am 26.01.2017 um 12:16 schrieb Peter Frühberger:
>
> Hi Christian,
>
> 2017-01-26 12:00 GMT+01:00 Christian König :
>
>> Hi Peter,
>>
>> Am 25.01.2017 um 19:45 schrieb Peter Frühberger:
>>
>>>
>&
Hi Christian,
2017-01-26 19:34 GMT+01:00 Christian König :
> Am 26.01.2017 um 16:59 schrieb Peter Frühberger:
>
>
>
> 2017-01-26 16:36 GMT+01:00 Christian König :
>
>> Am 26.01.2017 um 12:16 schrieb Peter Frühberger:
>>
>> Hi Christian,
>>
>
Hi Christian,
2017-01-25 15:41 GMT+01:00 Christian König :
> Hi guys,
>
> ok this is completely work in progress and untested except for a compile
> run.
>
> Most of the stuff necessary should be there for VDPAU, but I'm honestly
> not sure how to approach VAAPI.
>
> My main problem at the moment
Thanks for your answer,
2013/10/26 Grigori Goronzy :
> On 26.10.2013 16:31, Peter Frühberger wrote:
>>
>> Hi,
>>
>> I looked at the openmax decoder posted yesterday and have seen that
>> only two fields are missing to also decode hi10p with the current
>> vdp
Hi,
I looked at the openmax decoder posted yesterday and have seen that
only two fields are missing to also decode hi10p with the current
vdpau uvd infrastructure in place.
I mailed two patches to the vdpau mailing list in order to get the API
bumped to "ship" those two fields via the h264 struct