Re: [Mesa-dev] [Nouveau] [PATCH 4/4] nvfx: random cleanups of the state validation code

2012-01-18 Thread Patrice Mandin
Le Tue, 17 Jan 2012 18:22:59 +0100 Patrice Mandin a écrit: > Le Tue, 10 Jan 2012 12:41:04 +0100 > Lucas Stach a écrit: > > > Signed-off-by: Lucas Stach > > --- > > src/gallium/drivers/nvfx/nvfx_state_emit.c | 49 > > --- > >

Re: [Mesa-dev] [Nouveau] [PATCH 4/4] nvfx: random cleanups of the state validation code

2012-01-17 Thread Patrice Mandin
fx_state_viewport_validate(nvfx); > } [snip] After a small revert/compile/try, reverting just that part makes rendering working again in ut2004demo. I noticed another small regressing with it, the splashscreen bitmap is also not displayed anymore, so I'll investigate a bit

Re: [Mesa-dev] [PATCH 0/4] nvfx: rework render temps code and fixes

2012-01-15 Thread Patrice Mandin
but the system does not crash, and the game can be killed. Do you want me to check which of your patches makes ut2004 hanging? -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux "who writes the code, decides" _

Re: [Mesa-dev] RFC: gallium-newclear branch

2010-06-04 Thread Patrice Mandin
Hello, progs/trivial/tri just segfaults now, because it does not setup a context with depth/stencil, and src/gallium/auxiliary/util/u_clear.h does not check if struct pipe_surface *ps = framebuffer->zsbuf; is NULL or not before calling pipe->clear_depth_stencil() -- Patrice Mandin WWW