Le Tue, 17 Jan 2012 18:22:59 +0100
Patrice Mandin a écrit:
> Le Tue, 10 Jan 2012 12:41:04 +0100
> Lucas Stach a écrit:
>
> > Signed-off-by: Lucas Stach
> > ---
> > src/gallium/drivers/nvfx/nvfx_state_emit.c | 49
> > ---
> >
fx_state_viewport_validate(nvfx);
> }
[snip]
After a small revert/compile/try, reverting just that part makes
rendering working again in ut2004demo.
I noticed another small regressing with it, the splashscreen bitmap is
also not displayed anymore, so I'll investigate a bit
but the system does not crash, and the game can be
killed.
Do you want me to check which of your patches makes ut2004 hanging?
--
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux
"who writes the code, decides"
_
Hello,
progs/trivial/tri just segfaults now, because it does not setup a
context with depth/stencil, and src/gallium/auxiliary/util/u_clear.h
does not check if
struct pipe_surface *ps = framebuffer->zsbuf;
is NULL or not before calling pipe->clear_depth_stencil()
--
Patrice Mandin
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