Hi,
On Thu, Feb 21, 2019 at 10:35 AM Tapani Pälli
wrote:
> Hi;
>
> On 2/11/19 6:46 PM, Oscar Blumberg wrote:
> > apply_implicit_conversion only converts and check base types but we
> > need actual type equality for function returns, otherwise you can
> > return a ve
Stop using 12.12 quantization for viewports that are not contained in
the lower 4k corner of the render target as the hardware needs to keep
both absolute and relative coordinates representable.
---
.../drivers/radeonsi/si_state_viewport.c | 30 +--
1 file changed, 28 insertio
apply_implicit_conversion only converts and check base types but we
need actual type equality for function returns, otherwise you can
return a vec2 from a function declared as returning a float.
---
src/compiler/glsl/ast_to_hir.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --gi
Missing check for shader stage in the fs_visitor would corrupt the
cs_prog_data.push information and trigger crashes / corruption later
when uploading the CS state.
---
src/intel/compiler/brw_fs_nir.cpp | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/brw