fetch functions. Then we could avoid the
>> linear_to_nonlinear() function altogether.
>>
>> We should probably have a piglit test to exercise glGetTexImage with
>> sRGB textures...
>>
>> -Brian
>>
>>
>> On Sat, May 21, 2011 at 5:37 PM, Mi
Sorry looks like I edited that comment a few too many times. Here's an
updated patch with the comment fixed.
On Sat, May 21, 2011 at 7:15 PM, Mike Kaplinskiy
wrote:
> This fixes the loading screen for Assassins Creed Brotherhood running
> under wine for me [exposed by a fast-path th
This fixes the loading screen for Assassins Creed Brotherhood running
under wine for me [exposed by a fast-path that actually fixed it at
be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d]. May also fix bug 37150.
From e27f7265ab4add4ce53a6f493fca22b8a704c02b Mon Sep 17 00:00:00 2001
From: Mike Kaplinskiy