Re: [Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

2011-05-23 Thread Mike Kaplinskiy
fetch functions.  Then we could avoid the >> linear_to_nonlinear() function altogether. >> >> We should probably have a piglit test to exercise glGetTexImage with >> sRGB textures... >> >> -Brian >> >> >> On Sat, May 21, 2011 at 5:37 PM, Mi

Re: [Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

2011-05-21 Thread Mike Kaplinskiy
Sorry looks like I edited that comment a few too many times. Here's an updated patch with the comment fixed. On Sat, May 21, 2011 at 7:15 PM, Mike Kaplinskiy wrote: > This fixes the loading screen for Assassins Creed Brotherhood running > under wine for me [exposed by a fast-path th

[Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

2011-05-21 Thread Mike Kaplinskiy
This fixes the loading screen for Assassins Creed Brotherhood running under wine for me [exposed by a fast-path that actually fixed it at be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d]. May also fix bug 37150. From e27f7265ab4add4ce53a6f493fca22b8a704c02b Mon Sep 17 00:00:00 2001 From: Mike Kaplinskiy