On Sat, May 20, 2017 at 10:46:00PM +0200, Kai Wasserbäch wrote:
> Hey,
> John Brooks wrote on 15.05.2017 07:47:
> > This fixes the long-standing problem with Dying Light where the game would
> > produce a black screen when running under Mesa. This happened because the
> &g
On 05/15/2017 06:52 PM, John Brooks wrote:
On 2017-05-15 06:04 PM, Ian Romanick wrote:
On 05/12/2017 06:39 AM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have
been broken
on Mesa, producing at best only a black screen after loading. I
found that the
root
On 2017-05-15 06:04 PM, Ian Romanick wrote:
On 05/12/2017 06:39 AM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have been broken
on Mesa, producing at best only a black screen after loading. I found that the
root of the problem is that their vertex shaders
patch series. I
spent a good amount of time with you on that RE those binaries so I think your
series LGTM
[19:32:57] Frogging101: Reviewed-by: Edward O'Callaghan
[19:33:12] If I get a chance to be on the list sometime this
week I will Rb them
--
John Brooks (F
l Pitoiset):
- Rename allow_glsl_builtin_redeclaration ->
allow_glsl_builtin_variable_redeclaration
Signed-off-by: John Brooks
Reviewed-by: Edward O'Callaghan
---
src/gallium/include/state_tracker/st_api.h | 1 +
src/gallium/state_trackers/dri/dri_screen.c | 3 +++
src/mesa/
, so we set the
allow_glsl_builtin_variable_redeclaration option for that game as well.
v2 (Samuel Pitoiset):
- Rename allow_glsl_builtin_redeclaration ->
allow_glsl_builtin_variable_redeclaration
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449
Signed-off-by: John Brooks
R
Conditional on allow_glsl_builtin_variable_redeclaration driconf option.
v2 (Samuel Pitoiset):
- Rename allow_glsl_builtin_redeclaration ->
allow_glsl_builtin_variable_redeclaration
- style: put spaces after 'if'
Signed-off-by: John Brooks
Reviewed-by: Edward O'C
On Sat, May 13, 2017 at 10:47:17AM +1000, Timothy Arceri wrote:
> On 13/05/17 09:55, John Brooks wrote:
> >On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
> >>On 13/05/17 00:11, John Brooks wrote:
> >>>On Fri, May 12, 2017 at 03:56:26P
On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
> On 13/05/17 00:11, John Brooks wrote:
> >On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
> >>
> >>
> >>On 05/12/2017 03:39 PM, John Brooks wrote:
> >>>Since release
On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
>
>
> On 05/12/2017 03:39 PM, John Brooks wrote:
> >Since release, Dying Light and Dead Island Definitive Edition have been
> >broken
> >on Mesa, producing at best only a black screen after loading. I fo
Conditional on allow_glsl_builtin_redeclaration driconf option.
Signed-off-by: John Brooks
---
src/compiler/glsl/ast_to_hir.cpp | 16
src/compiler/glsl/glsl_parser_extras.cpp | 2 ++
src/compiler/glsl/glsl_parser_extras.h | 1 +
3 files changed, 19 insertions
This option will allow GLSL builtins to be redeclared verbatim (e.g.
redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly
valid and would normally fail to compile, but some applications (such as
newer Techland ports) do it and need more leniency.
Signed-off-by: J
rs from the #radeon IRC channel for
their suggestions and their help with analyzing the game binaries.
--
John Brooks
Frogging101 on IRC and elsewhere
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, so we set the allow_glsl_builtin_redeclaration
option for that game as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449
Signed-off-by: John Brooks
---
src/mesa/drivers/dri/common/drirc | 13 -
1 file changed, 12 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/
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