Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-23 Thread Joakim Sindholt
On Tue, 2013-07-23 at 08:39 +1000, Dave Airlie wrote: > On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote: > > I think this is radically different from d3d1x, as it already can be > > used to play games from Blizzard, Bethesda, and other companies > > according to Christoph. I don't think this is

Re: [Mesa-dev] libgallium.so and miscelaneous buildsystem patches

2011-10-05 Thread Joakim Sindholt
On Tue, 2011-10-04 at 17:58 +0200, Fabio wrote: > Can the patches at > http://lists.freedesktop.org/archives/mesa-dev/2011-August/011099.html > be considered for merging? > > Sharing libgallium should save some MB of installed space. And be an ABI nightmare for distributions

Re: [Mesa-dev] S2TC - yet another attempt to solve the "S3TC issue"

2011-08-09 Thread Joakim Sindholt
On Tue, 2011-08-09 at 19:49 +0200, Rudolf Polzer wrote: > On Tue, Aug 09, 2011 at 10:46:12AM -0700, Corbin Simpson wrote: > > I should point out something not immediately obvious about S3TC: It's > > believed that the patents cover any complete pipeline which > > decompresses S3TC textures accordin

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-20 Thread Joakim Sindholt
On Sun, 2011-03-20 at 21:31 +0100, Petr Sebor wrote: > On 20.3.2011 20:23, Mathias Gottschlag wrote: > > > > Argh, meant to reply to list. > > > > If this nvidia library has a s3tc patent license, cannot this be used > > as a starting point, as done with the current dxt library? Unmodified, > > a

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-20 Thread Joakim Sindholt
On Sun, 2011-03-20 at 10:55 +0100, Petr Sebor wrote: > On 20.3.2011 1:40, Henri Verbeet wrote: > > On 20 March 2011 00:42, Petr Sebor wrote: > > > And this is not an undocumented hack. ARB_texture_compression explicitly > > > defines mechanisms to work with 'unknown' formats providing a safe > >

Re: [Mesa-dev] two memory leaks

2011-01-24 Thread Joakim Sindholt
Could you try updating to HEAD and trying again? Having just looked at the cleanup code, it appears to be fixed. On Mon, 2011-01-24 at 16:42 +0100, twied wrote: > Hi, > > I think I found two memory leaks: > > Valgrind: > ==27418== 112 bytes in 2 blocks are definitely lost in loss record 105 of 1

[Mesa-dev] [PATCH] r300g: silence guard band cap errors

2010-11-21 Thread Joakim Sindholt
I use these in st_nine and it's been bugging me for a long time. >From be1f3601e72f21453cba7f5a5e113caa811d1be4 Mon Sep 17 00:00:00 2001 From: Joakim Sindholt Date: Sun, 21 Nov 2010 13:24:03 +0100 Subject: [PATCH] r300g: silence guard band cap errors Somebody should find out what these

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Joakim Sindholt
On Thu, 2010-09-23 at 17:34 +0900, Miles Bader wrote: > Jose Fonseca writes: > > And to be honest, WINE developers did a disservice to themselves by > > openly stating their concerns. They put themselves between the rock > > and the wall with that. For future reference, if people have this sort >

Re: [Mesa-dev] Mesa (master): configs: Add -lstdc++ to default.

2010-08-20 Thread Joakim Sindholt
On Fri, 2010-08-20 at 09:09 +0200, Luca Barbieri wrote: > > configs: Add -lstdc++ to default. > > Does this actually work if the application itself links to a different > version of libstdc++ such as libstdc++.so.5? > > If not, it might be necessary to use -lstdc++_pic to link to the PIC > static

Re: [Mesa-dev] debug_named_value description

2010-06-02 Thread Joakim Sindholt
On Tue, 2010-06-01 at 19:46 +0200, Joakim Sindholt wrote: > On Tue, 2010-06-01 at 17:24 +0100, José Fonseca wrote: > > On Tue, 2010-06-01 at 09:08 -0700, Joakim Sindholt wrote: > > > Hi. > > > I just had a look at debug options in u_debug, specifically

Re: [Mesa-dev] debug_named_value description

2010-06-01 Thread Joakim Sindholt
On Tue, 2010-06-01 at 17:24 +0100, José Fonseca wrote: > On Tue, 2010-06-01 at 09:08 -0700, Joakim Sindholt wrote: > > Hi. > > I just had a look at debug options in u_debug, specifically enumerated > > options in debug_get_flags_option(). It stands out that struct > >

[Mesa-dev] debug_named_value description

2010-06-01 Thread Joakim Sindholt
Hi. I just had a look at debug options in u_debug, specifically enumerated options in debug_get_flags_option(). It stands out that struct debug_named_value doesn't have a description field, as is used in r300g. I'm guessing that for this reason, r300g has it's own system, and I'm reluctant to use i

Re: [Mesa-dev] failed to compile mesa

2010-04-18 Thread Joakim Sindholt
In your script, something came to mind in: ./autogen.sh --prefix="$PREFX" --enable-xcb --enable-gallium-intel --with-dri-drivers=i915 That line actually compiles both classic AND gallium'ized drivers. The --with-dri-drivers flag is what you specify to compile classic mesa drivers. (also you wrote $

Re: [Mesa-dev] failed to compile mesa

2010-04-18 Thread Joakim Sindholt
IX"/share/pkgconfig:${PKG_CONFIG_PATH} > > it's weird that I can compiled and installed mesa 7.7.1 successfully, > but failed on 7.8 and later. > > Maybe I need to patch some Makefiles to let it find libX11? > > > 2010/4/18 Joaki

Re: [Mesa-dev] failed to compile mesa

2010-04-18 Thread Joakim Sindholt
Install the X11/Xlib development headers with your distributions package manager. On Sun, 2010-04-18 at 11:39 +0800, CSJ wrote: > Hello, I am new to mesa, > and I am not sure if compiling issue could post here or not? > > I want to build xorg and follow this guide: > http://www.x.org/wiki/Develop