Re: [Mesa-dev] RISC-V GPU ISA Extension Effort

2021-10-15 Thread Ilyes Gouta
Hi Atif, Could you share the link to the webpage and zoom bi-weekly meeting? Regards, Ilyes On Fri, Oct 15, 2021, 08:27 Atif Zafar wrote: > Hello: > > I represent the RISC-V GPU effort at the RISC-V Foundation and would like > to engage with the MESA team to see if anyone may be interested in

Re: [Mesa-dev] [PATCHES] Tessellation is here

2015-06-17 Thread Ilyes Gouta
LVMpipe online? I'm quite interested :) Ilyes > Roland > > > Am 17.06.2015 um 14:21 schrieb Ilyes Gouta: > > Hi, > > > > On Wed, Jun 17, 2015 at 1:03 PM, Dragomir Ivanov > <mailto:drago.iva...@gmail.com>> wrote: > > > > Wonderful

Re: [Mesa-dev] [PATCHES] Tessellation is here

2015-06-17 Thread Ilyes Gouta
Hi, On Wed, Jun 17, 2015 at 1:03 PM, Dragomir Ivanov wrote: > Wonderful Marek. Many thanks to you all. I hope till the end of the year > we will have OGL 4.3 in Mesa. > Is LLVMpipe (and software rasterziation) also supported? Ilyes > > On Wed, Jun 17, 2015 at 2:18 AM, Marek Olšák wrote: > >

[Mesa-dev] [PATCH 6/6] egl: directfb: automake updates for EGL_PLATFORM_DIRECTFB

2013-04-14 Thread Ilyes Gouta
Signed-off-by: Ilyes Gouta --- src/egl/main/Makefile.am | 6 ++ src/gallium/targets/egl-static/Makefile.am | 7 +++ 2 files changed, 13 insertions(+) diff --git a/src/egl/main/Makefile.am b/src/egl/main/Makefile.am index ca5257a..e71b57f 100644 --- a/src/egl/main

[Mesa-dev] [PATCH 5/6] egl: directfb: instantiate a new native DirectFB platform

2013-04-14 Thread Ilyes Gouta
Signed-off-by: Ilyes Gouta --- src/egl/main/egldisplay.c | 7 ++- src/egl/main/egldisplay.h | 1 + src/gallium/state_trackers/egl/common/egl_g3d.c | 6 ++ 3 files changed, 13 insertions(+), 1 deletion(-) diff --git a/src/egl/main/egldisplay.c

[Mesa-dev] [PATCH 4/6] egl: directfb: new DirectFB native EGL types

2013-04-14 Thread Ilyes Gouta
Defining EGLNativeWindowType as a pointer on a IDirectFBSurface enables for configuring EGL to render into a double-buffered surface which could be offscreen but also primary (visible). Signed-off-by: Ilyes Gouta --- include/EGL/eglplatform.h | 6 ++ 1 file changed, 6 insertions(+) diff

[Mesa-dev] [PATCH 3/6] gallium: new winsys for sw DirectFB

2013-04-14 Thread Ilyes Gouta
Signed-off-by: Ilyes Gouta --- src/gallium/winsys/sw/Makefile.am | 4 + src/gallium/winsys/sw/directfb/Makefile.am | 31 +++ .../winsys/sw/directfb/directfb_sw_winsys.c| 280 + .../winsys/sw/directfb/directfb_sw_winsys.h| 35

[Mesa-dev] [PATCH 2/6] gallium: new DirectFB backend for the EGL state tracker

2013-04-14 Thread Ilyes Gouta
Signed-off-by: Ilyes Gouta --- src/gallium/state_trackers/egl/Makefile.am | 9 + src/gallium/state_trackers/egl/common/native.h | 3 + .../state_trackers/egl/directfb/native_directfb.c | 585 + 3 files changed, 597 insertions(+) create mode 100644 src

[Mesa-dev] [PATCH 1/6] configure.ac: configure for DirectFB

2013-04-14 Thread Ilyes Gouta
Signed-off-by: Ilyes Gouta --- configure.ac | 11 ++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/configure.ac b/configure.ac index 1c9d606..d74ec94 100644 --- a/configure.ac +++ b/configure.ac @@ -1496,7 +1496,7 @@ dnl AC_ARG_WITH([egl-platforms

[Mesa-dev] [PATCH 0/6] New DirectFB sw for Gallium's EGL state tracker

2013-04-14 Thread Ilyes Gouta
NO_CONTEXT, NULL); surface = eglCreateWindowSurface(display, config[0], pSurface, NULL); eglMakeCurrent(display, surface, surface, context); in order to embed a mesa/EGL rendering into a target surface which could subsequently serve as a source for further processing. Ilyes Gouta (6): configure.a

Re: [Mesa-dev] RFC: Standardize names of OpenGL functions in Mesa.

2012-11-07 Thread Ilyes Gouta
Hi, +1 for more debugging ease, especially on remote targets. -Ilyes On Nov 7, 2012 9:06 PM, "Paul Berry" wrote: > In situations where an OpenGL function has several equivalent names, Mesa > currently does not follow a consistent standard for which name is used. > For example, the function glDi

Re: [Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer

2012-10-26 Thread Ilyes Gouta
Hi Dave, On Thu, Oct 25, 2012 at 11:22 PM, Dave Airlie wrote: > On Thu, Oct 25, 2012 at 11:12 PM, Jose Fonseca wrote: >> Gallium interface seems a good place to cleanly separate state tracking from >> rendering. Everything is already done for you -- you just need to insert RPC >> between Mesa

Re: [Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer

2012-10-25 Thread Ilyes Gouta
Hi, On Thu, Oct 25, 2012 at 7:40 PM, Ian Romanick wrote: > On 10/25/2012 02:01 AM, Ilyes Gouta wrote: >> >> Hi, >> >> Alright, I'm pursuing this idea about splitting mesa into two >> components, where state tracking happens on the host processor, >> wh

Re: [Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer

2012-10-25 Thread Ilyes Gouta
ing. The two >> parts would be communicating via a RPC mechanism and sharing the >> textures and render target buffers. The CPUs are in an AMP >> configuration. >> >> Do you know if the code base (most importantly the data structure) is >> already designed to ach

Re: [Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer

2012-10-25 Thread Ilyes Gouta
ffers. The CPUs are in an AMP configuration. Do you know if the code base (most importantly the data structure) is already designed to achieve this? Has this been done before? Best regards, -Ilyes On Thu, Oct 25, 2012 at 2:34 AM, Kenneth Graunke wrote: > On 10/24/2012 02:44 PM, Ilyes Gou

[Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer

2012-10-24 Thread Ilyes Gouta
Hi, I'm rather new to mesa and would like to ask if there is still a pure s/w rendering path for the OpenGL|ES 1.1 pipeline in mesa; that's not LLVM based (gallium) but just plain C? If yes, what's it status vs. GLES and is there any additional dependencies? Thanks, -Ilyes _

Re: [Mesa-dev] Last chance: FOSDEM2012 speakers due today.

2011-10-01 Thread Ilyes Gouta
Hi, A "Mesa/Gallium state of the art and perspectives" would be awesome! -Ilyes On Oct 1, 2011 2:14 PM, "Luc Verhaegen" wrote: > So far we have: > * Martin Peres - Nouveau > * Alon Levy - Xspice > * Chris Wilson - Cairo > * Kai Uwe Behrmann - Colormanagement with compositors. > * Daniel Vetter -

Re: [Mesa-dev] Reminder: FOSDEM2012 speakers due Okt 1st.

2011-09-26 Thread Ilyes Gouta
Hi, Come on guys, we need a "Wayland state of the art" talk! Please :) -Ilyes On Sep 26, 2011 8:45 AM, "Luc Verhaegen" wrote: > On Mon, Sep 26, 2011 at 09:14:05AM +0200, Luc Verhaegen wrote: >> On Mon, Sep 26, 2011 at 09:09:57AM +0200, Kai-Uwe Behrmann wrote: >> > Am 26.09.11, 07:21 +0200 schrie

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
2011 05:37 AM, Alex Deucher wrote: >>> >>> On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: >>>> >>>> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta >>>> wrote: >>>>> >>>>> Thanks a lot Chia-l, >>>>&g

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
Thank you guys for the information! -Ilyes On Fri, Aug 26, 2011 at 4:36 PM, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 08/26/2011 05:37 AM, Alex Deucher wrote: >> On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: >>> On Fri, Aug

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
accelerated rendering? Thanks a lot, -Ilyes On Fri, Aug 26, 2011 at 4:24 AM, Chia-I Wu wrote: > On Fri, Aug 26, 2011 at 3:39 AM, Ilyes Gouta wrote: >> Hi, >> >> Is there any document describing the current status of the EGL & GLES >> 1.x implementation for X11? &

[Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-25 Thread Ilyes Gouta
Hi, Is there any document describing the current status of the EGL & GLES 1.x implementation for X11? I've got already some code compiling and running but I'd like to have a clear idea on the currently implemented feature set (w/ details if possible, per driver?) and any future plan to beef it up