On 26/08/10 21:50, Eric Anholt wrote:
On Thu, 26 Aug 2010 16:30:55 +0100, Ian Molton
wrote:
What we could really use is piglit cases for excercising GLX context
handling like this. I've started with a couple and they've been great
for catching some issues, but we clearly need
On 27/08/10 08:53, Michel Dänzer wrote:
Note that it's XGet*Window*Attributes. This call seems totally
inappropriate for pixmaps and it might be pure luck if it ever does
anything other than fail in that case.
Indeed - but there it is...
It does in fact work on any X drawable - but not on glxP
Hi folks,
I've been working on some code that makes extensive use of glxPixmaps
for offscreen rendering, and I've hit a number of problems.
First, My colleague and I found that the following sequence of events
led to a crash:
context1 = glXCreateNewContext()
xPixmap = XCreatePixmap ()
glxP