Hi,
I am wondering if it is possible to debug GLSL shader in Mesa. I am interested
in software based implementation, such as llvmpipe or swr. Is there an option
so Mesa will put debug information into GLSL shader?
Thanks
Sheng
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mesa-dev mailing l
Hi,
When I ran glxgears on my CentOS box with Mesa, the background of the x-window
looks transparent. When run with NVIDA graphics cad, it is solid. Is there a
setting to make the background a solid color?
Thanks
Sheng
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mesa
Hi all,
I ran into a GLSL error when run my GLSL shader. I use Mesa llvm driver.
The following is the error message I got:
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp:2194: virtual void
> glsl_to_tgsi_visitor::visit(ir_expression*): Assertion `!"Invalid ir
> opcode in glsl_to_tgsi_visitor::visit