Reviewed-by: Christoph Brill
Am 25.06.2014 04:15 schrieb "Ian Romanick" :
> From: Ian Romanick
>
> Mesa has an optimization that converts expressions like "v.x + v.y + v.z
> + v.w" into dot(v, 1.0). And therein lies the rub: the other operand to
> the dot-p
It's a bit picky as compilers are likely to detect this themselves, but an
'inline' might be nice.
Nonetheless I'm in favor for everything that improves code readability, so:
Reviewed-By: Christoph Brill
Am 17.03.2014 21:32 schrieb "Kenneth Graunke" :
>
Am 05.01.2014 00:42 schrieb "Maxence Le Doré" :
>
> From: Maxence Le Doré
It appears that something in your bit setup might be wrong. Normally you
should have your mail address in between <> and not your name. You might
want run something like 'git config user.email "maxence.led...@gmail.com"'.
Reviewed-by: Christoph Brill
2013/11/29 Marek Olšák
> From: Marek Olšák
>
> ---
> src/gallium/drivers/radeon/Makefile.sources | 1 +
> src/gallium/drivers/radeon/r600_buffer.c | 133
> ++
> src/gallium/drivers/radeon/r60
Am 25.11.2013 06:36 schrieb "Siavash Eliasi" :
>
> ---
> src/gallium/drivers/llvmpipe/lp_screen.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c
b/src/gallium/drivers/llvmpipe/lp_screen.c
> index f61df98..8be1779 100644
> --- a/src/gallium/drivers
Am 25.11.2013 06:36 schrieb "Siavash Eliasi" :
>
> ---
> src/gallium/drivers/softpipe/sp_screen.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/softpipe/sp_screen.c
b/src/gallium/drivers/softpipe/sp_screen.c
> index 47ef20e..022b5bf 100644
> --- a/src
2013/10/5 Chris Forbes
> Signed-off-by: Chris Forbes
> ---
> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 15 ++-
> 1 file changed, 14 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
2013/9/20 Tapani Pälli
> Hello;
>
> This is RFC for shader cache implementation, goal is to optimize
> application
> startup time. The implementation is based on idea that Kenneth had on a
> Mesa
> branch for memory based cache. These patches implement a 'behind the
> scenes'
> cache for shader c
Hi list,
I'm trying to follow the patches and patchsets sent to mesa-dev and
really like the process of how they get reviewed. It's a good way of
catching bugs before they get committed. But currently this approach
has a downside (at least for me): It's easy to miss a patch and
happens from time t