Re: [Mesa-dev] [Intel-gfx] gitlab.fd.o financial situation and impact on services

2020-03-02 Thread Bridgman, John
[AMD Official Use Only - Internal Distribution Only] The one suggestion I saw that definitely seemed worth looking at was adding download caches if the larger CI systems didn't already have them. Then again do we know that CI traffic is generating the bulk of the costs ? My guess would have bee

Re: [Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox

2011-01-20 Thread Bridgman, John
))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do quite costly emulation in a few cases, especially when drawing with vertex attrib 0 array disabled). ))Naive question --- how do we get a G

Re: [Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox

2011-01-20 Thread Bridgman, John
))We don't want to require GL_ARB_ES2_compatibility. So i'll try to see how I can emulate this functionality on desktop OpenGL. Hi Benoit, Would you still use native GL ES support if available on the system ? GL ES is still the preferred path for the ATI/AMD proprietary drivers. Thanks, JB __

Re: [Mesa-dev] Path to optimize (moving from create/bind/delete paradgim to set only ?)

2010-11-16 Thread Bridgman, John
>>I'm really not sure of that. I think one reason dx10 did this is because applications mostly did that anyway - at least for subsequent frames pretty much all the state they are using is going to be the same one as used on the previous frame. That is probably an important point -- there may not

Re: [Mesa-dev] Path to optimize (moving from create/bind/delete paradgim to set only ?)

2010-11-16 Thread Bridgman, John
>>Why do you think it's faster to create and use a new state rather than search >>in the hash cache and reuse this? I was under the impression (this being a >>dx10 paradigm) even hw is quite optimized for this (that is, you just keep >>all the state objects on the hw somewhere and switch between

Re: [Mesa-dev] opencl and openvg support

2010-07-01 Thread Bridgman, John
I believe the AMD implementation also runs on CPUs, not just GPUs. Look for "Stream SDK" at amd.com. - Original Message - From: mesa-dev-bounces+john.bridgman=amd@lists.freedesktop.org To: mesa-dev@lists.freedesktop.org Sent: Thu Jul 01 15:00:13 2010 Subject: Re: [Mesa-dev] openc

Re: [Mesa-dev] so the development model is working?

2010-04-30 Thread Bridgman, John
> idr wrote : > Before we changed to this model, Brian and I were basically > the only ones that cherry-picked stuff back. It was > difficult to figure out which changes from three months ago > should be brought from master to stable. I'll point out that > we basically had *no* process, and

Re: [Mesa-dev] so the development model is working?

2010-04-30 Thread Bridgman, John
> Brian Paul ... > BTW, your last sentence can go either way. From my point of view > it's: "Its a lot easier to just fix bugs on the 7.8 branch on > those machines, and when you get around to it later merging > the changes back into master, and dedicating a day to > retesting master on as many

Re: [Mesa-dev] so the development model is working?

2010-04-30 Thread Bridgman, John
> From: ... Brian Paul > Sent: Friday, April 30, 2010 12:17 AM > To: Dave Airlie > Cc: mesa-dev@lists.freedesktop.org ... > If you're concerned about producing a stable driver, why > aren't you making more fixes to the 7.8/stable branch, > whether by cherry picking or whatever? That's the whole

Re: [Mesa-dev] r128 problems on G3 iMac, X server locks up

2010-04-20 Thread Bridgman, John
There might be a clue in the dmesg output. This is looking less like a mesa dev issue - is there a better list for this ? > -Original Message- > From: Alex Buell [mailto:alex.bu...@munted.org.uk] > Sent: Tuesday, April 20, 2010 12:29 PM > To: Bridgman, John &g

Re: [Mesa-dev] r128 problems on G3 iMac, X server locks up

2010-04-19 Thread Bridgman, John
Looks like the driver isn't finding enough memory for the offscreen buffer. Maybe try 16-bit pixel depth instead of 24 ? > -Original Message- > From: mesa-dev-boun...@lists.freedesktop.org > [mailto:mesa-dev-boun...@lists.freedesktop.org] On Behalf Of > Alex Buell > Sent: Monday, April 19

Re: [Mesa-dev] Mesa/Gallium overall design

2010-04-13 Thread Bridgman, John
John Bridgman wrote : > OK, file this under "be careful what you wish for"... > > It turns out that while the programming model of Evergreen is > very similar to 7xx, the register offsets are totally > different, which has been causing a bunch of header file pain > trying to merge Evergreen sup

Re: [Mesa-dev] Mesa/Gallium overall design

2010-04-13 Thread Bridgman, John
> On Tue, Apr 13, 2010 at 11:47 PM, Keith Whitwell > wrote: .. > Hmm, on gmail this is threaded as if a comment on John's "be careful > what you wish for" post - which wasn't the intention. My own fault > for top-posting. Probably my fault - I subscribed to the list midway through the discussi

Re: [Mesa-dev] Mesa/Gallium overall design

2010-04-13 Thread Bridgman, John
JB>>The reality is that we don't have a conveniently timed architectural break to force the writing of an all new driver, and I imagine you don't either, so we're all going to have to "ooze" across to Gallium3D. OK, file this under "be careful what you wish for"... It turns out that while the p

[Mesa-dev] Mesa/Gallium overall design

2010-04-13 Thread Bridgman, John
>No, it was true even as the first Gallium code was landing in the >repo. Rewriting everything is always painful, and we already had >plenty of other tasks to keep us busy (see Dave's mail) and cause pain >for everyone. In hindsight, maybe it wouldn't have been any worse than >what we went throug