Re: [Mesa-dev] Mesa as part of OpenGL-on-OpenGL ES 2.0 (/WebGL)?

2012-03-07 Thread Alon Zakai
On Wed, Mar 7, 2012 at 12:00 AM, Michel Dänzer wrote: > On Die, 2012-03-06 at 10:46 -0800, Alon Zakai wrote: >> On Tue, Mar 6, 2012 at 6:41 AM, Michel Dänzer wrote: >> > On Die, 2012-03-06 at 05:11 -0800, Benoit Jacob wrote: >> >> >> >> Do you think tha

Re: [Mesa-dev] Mesa as part of OpenGL-on-OpenGL ES 2.0 (/WebGL)?

2012-03-06 Thread Alon Zakai
calls might > provide significantly better performance. On the other hand, Gallium3D > should facilitate covering more APIs, e.g. right now OpenVG and a few > video APIs are implemented on top of Gallium3D. No idea if that's of any > concern for you though. > The additional

[Mesa-dev] Mesa as part of OpenGL-on-OpenGL ES 2.0 (/WebGL)?

2012-03-03 Thread Alon Zakai
eusing existing code, and also we would prefer to write code that can be useful for other projects too (a C/C++ way to run OpenGL on OpenGL ES 2.0 might be useful for other things than our own project). So doing something more integrated with Mesa, if that is feasible, sounds like it could be prefe