https://bugs.freedesktop.org/show_bug.cgi?id=110348
--- Comment #1 from Samuel Pitoiset ---
This probably needs a spec clarification?
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https://bugs.freedesktop.org/show_bug.cgi?id=110349
--- Comment #1 from Samuel Pitoiset ---
Do you have the following commit in your build ?
ommit d5befdbe4ad4523e58074063a3b619f389fb9f1f
Author: Samuel Pitoiset
Date: Fri Mar 15 10:36:00 2019 +0100
radv: always load 3 channels for format
https://bugs.freedesktop.org/show_bug.cgi?id=110350
Bug ID: 110350
Summary: DOOM 2016 crash + severe artifacting on RADV + Vega
VII
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
From: suresh guttula
This patch will add support for frame_cropping when the input size is not
matched with aligned size. Currently vaapi driver ignores frame cropping
values provided by client. This change will update SPS nalu with proper
cropping values.
Signed-off-by: suresh guttula
Signed-o
On Mali hardware (supported by Panfrost and Lima), the fixed-function
transformation from world-space to screen-space coordinates is done in
the vertex shader prior to writing out the gl_Position varying, rather
than in dedicated hardware. This commit adds a shared NIR pass for
implementing coordin
v2: Run before lowering I/O.
Signed-off-by: Alyssa Rosenzweig
---
.../panfrost/midgard/midgard_compile.c| 105 +-
1 file changed, 4 insertions(+), 101 deletions(-)
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
b/src/gallium/drivers/panfrost/midgard
This adds a lowering pass for transforming gl_Position to screenspace.
Previously, the pass lived inside the Panfrost (Midgard) compiler, but
now that Lima is en route to the tree, it's best we share it (Lima
developed a separate machine-IR-based transform, but we can share the
code as NIR).
We're
https://bugs.freedesktop.org/show_bug.cgi?id=110261
--- Comment #7 from Kenneth Endfinger ---
Oddly enough, with vulkan-tools 1.1.102:
/build/vulkan-tools/src/Vulkan-Tools-1.1.102/vulkaninfo/vulkaninfo.c:4504:
failed with VK_ERROR_OUT_OF_HOST_MEMORY
is now the error...
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https://bugs.freedesktop.org/show_bug.cgi?id=110261
--- Comment #6 from Kenneth Endfinger ---
Is this what you are looking for?
(gdb) thread apply all backtrace
Thread 2 (Thread 0x738f8700 (LWP 8010)):
#0 0x77ba7afc in pthread_cond_wait@@GLIBC_2.3.2 () from
/usr/lib/libpthread.so.0
On Mon, Apr 8, 2019 at 12:41 AM Alyssa Rosenzweig wrote:
>
> On Mali hardware (supported by Panfrost and Lima), the fixed-function
> transformation from world-space to screen-space coordinates is done in
> the vertex shader prior to writing out the gl_Position varying, rather
> than in dedicated h
https://bugs.freedesktop.org/show_bug.cgi?id=110349
Bug ID: 110349
Summary: radv: Dragon Quest XI (DXVK) has a graphical glitch
(regression, bisected)
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS:
https://bugs.freedesktop.org/show_bug.cgi?id=110348
Bug ID: 110348
Summary: radv: Resolve attachments do not work if view format
differs from image format
Product: Mesa
Version: git
Hardware: Other
OS: All
This adds a lowering pass for transforming gl_Position to screenspace.
Previously, the pass lived inside the Panfrost (Midgard) compiler, but
now that Lima is en route to the tree, it's best we share it (Lima
developed a separate machine-IR-based transform, but we can share the
code as NIR).
We're
On Mali hardware (supported by Panfrost and Lima), the fixed-function
transformation from world-space to screen-space coordinates is done in
the vertex shader prior to writing out the gl_Position varying, rather
than in dedicated hardware. This commit adds a shared NIR pass for
implementing coordin
Signed-off-by: Alyssa Rosenzweig
---
.../panfrost/midgard/midgard_compile.c| 99 +--
1 file changed, 2 insertions(+), 97 deletions(-)
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index f91fa9
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