For some reason we don't use view volume clipping by default, and use
scissors instead. These scissors were set to an 8k max fb size, while
the driver advertises 16k-sized framebuffers.
Signed-off-by: Ilia Mirkin
Cc:
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 ++--
1 file changed, 2
https://bugs.freedesktop.org/show_bug.cgi?id=109532
--- Comment #19 from andrii simiklit ---
(In reply to Ian Romanick from comment #18)
> (In reply to asimiklit from comment #7)
> > (In reply to Ilia Mirkin from comment #2)
> > > Looks like this is happening in link_uniform_blocks. The type gets
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #13 from v...@tuta.io ---
Now I have Padoka PPA installed in both systems. Problem still occurs. I tried
again "R600_DEBUG=nosb blender" and "R600_DUMP_SHADERS=1 blender" but nothing's
changed.
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https://bugs.freedesktop.org/show_bug.cgi?id=109599
--- Comment #1 from tempel.jul...@gmail.com ---
And once again, I forgot explicitly mentioning the GPU (it's on the screenshots
though):
It's a Polaris RX 580 card.
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https://bugs.freedesktop.org/show_bug.cgi?id=109599
Bug ID: 109599
Summary: small shadows are not drawn in Heroes of the Storm
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #12 from Gert Wollny ---
for one thing you are actually running different versions of mesa:
This is the 2600:
-Device: AMD RV630 (DRM 2.50.0 / 4.15.0-45-generic, LLVM 7.0.0) (0x9589)
-Version: 18.3.3
and this is the 4850:
https://bugs.freedesktop.org/show_bug.cgi?id=109394
--- Comment #6 from Rhys Perry ---
I think this is a game bug: it's using implicit derivatives when sampling
textures in non-uniform control flow. In the GLSL and SPIR-V spec, the results
are undefined. I think it's the same with HLSL.
Since th
https://bugs.freedesktop.org/show_bug.cgi?id=109394
--- Comment #5 from tempel.jul...@gmail.com ---
I also reported it to amdvlk developers:
https://github.com/GPUOpen-Drivers/AMDVLK/issues/83
But as it has turned out on the DXVK bugtracker, wined3d + radeonsi (OpenGL)
shows exactly the same type
https://bugs.freedesktop.org/show_bug.cgi?id=109394
tempel.jul...@gmail.com changed:
What|Removed |Added
Summary|dark lines visual |dark lines visual