On Fri, 2019-01-25 at 15:47 -0600, Jason Ekstrand wrote:
> There are piles of fields that it doesn't check so using it is a lie.
> The only reason why it's not causing problem is because it has
> exactly
> one user which only uses it for MOV instructions (which aren't very
> interesting) and only o
On 1/28/19 8:15 AM, Timothy Arceri wrote:
This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
wow .. and I thought Borderlands was using too
https://bugs.freedesktop.org/show_bug.cgi?id=109229
Timothy Arceri changed:
What|Removed |Added
Status|NEEDINFO|NEW
Component|Drivers/Gallium
This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader
cache")
Bugzilla
https://bugs.freedesktop.org/show_bug.cgi?id=93760
Chris Mayo changed:
What|Removed |Added
CC||aklh...@gmail.com
--
You are receiving thi
Hi,
On Fri, 25 Jan 2019 at 23:24, Rob Clark wrote:
> (Hmm, I guess I should take a look at what sort of API gitlab offers,
> but that will probably have to wait until after the branchpoint.. tbh
> I'd actually be pretty happy w/ a gitlab equiv of 'git pw as -s' for
> merging things from cmdline.)
Reviewed-by: Bas Nieuwenhuizen
On Thu, Jan 24, 2019 at 6:02 AM Timothy Arceri wrote:
>
> Fixes: b722b29f10d4 ("radv: add support for 16bit input/output")
> ---
>
> Compile tested only. Noticed when passing by.
>
> src/amd/common/ac_nir_to_llvm.c | 2 +-
> src/amd/vulkan/radv_nir_to_llvm.c |
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Bug 77449 depends on bug 99923, which changed state.
Bug 99923 Summary: HITMAN (2016) having lighting and artefacting, and overly
light room.
https://bugs.freedesktop.org/show_bug.cgi?id=99923
What|Removed |Add