Re: [Mesa-dev] [PATCH] EGL/mesa: Initial write up fot MESA_query_driver

2018-12-22 Thread Veluri Mithun
- Try to retrieve driver name from dri2_egl_display Signed-off-by: Veluri Mithun --- docs/specs/EGL_MESA_query_driver.txt | 54 src/egl/main/eglapi.c| 13 +++ src/egl/main/egldriver.c | 8 + src/egl/main/egldriver.h |

Re: [Mesa-dev] [PATCH] anv: gen9 doesn't support fast clear on single-sampled SRGB buffers

2018-12-22 Thread Jason Ekstrand
For mutable format images, I don't think we can safely allow the clear color to escape the render pass. Otherwise we'd have to do annoying trickery to resolve with the correct format. We could do a bunch of predicated resolves or we could emit an MI command to whack the surface state. Neither o

Re: [Mesa-dev] [PATCH] anv: gen9 doesn't support fast clear on single-sampled SRGB buffers

2018-12-22 Thread Lionel Landwerlin
The problem is a bit more annoying than I initially thought :( Here is what the vkd3d test does : 1. Create image format R8G8B8A8_UNORM 2. Create image view format R8G8B8A8_SRGB 3. Clear the view through a sub pass to a particular color 4. Barrier on the image to from color attachment to source

[Mesa-dev] [Bug 109131] cc1plus: error: unrecognized command line option "-std=c++11"

2018-12-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109131 --- Comment #2 from Dylan Baker --- Actually, it looks like std=c++11 was added in GCC 4.7, and before that you had to use std=c++0x. Clang added support for std=c++11 it looks like. https://gcc.gnu.org/projects/cxx-status.html#cxx11 https://cl

[Mesa-dev] [Bug 109131] cc1plus: error: unrecognized command line option "-std=c++11"

2018-12-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109131 --- Comment #1 from Dylan Baker --- what compiler and what version? It wouldn't surprise me if old versions of gcc (Say 4.2) doesn't actually support C++11. -- You are receiving this mail because: You are the assignee for the bug. You are the

Re: [Mesa-dev] [PATCH] llvmpipe: Always return some fence in flush (v2)

2018-12-22 Thread Roland Scheidegger
Alright, I guess it should work... Reviewed-by: Roland Scheidegger Am 14.12.18 um 09:17 schrieb Tomasz Figa: > If there is no last fence, due to no rendering happening yet, just > create a new signaled fence and return it, to match the expectations of > the EGL sync fence API. > > Fixes random