On 09/14/2018 04:42 PM, Gert Wollny wrote:
Am Freitag, den 14.09.2018, 15:26 +0300 schrieb andrey simiklit:
[...]
+ if (vcmd == VCMD_TRANSFER_PUT2)
+ vtest_hdr[VTEST_CMD_LEN] += data_size + 3 / 4;
Looks like a copy/paste mistake)
I suppose that it is should be like:
... = (data_size + 3
https://bugs.freedesktop.org/show_bug.cgi?id=107942
--- Comment #1 from Timothy Arceri ---
This is a game bug. Compilation of this (and other) shaders are failing because
the game is using features of later glsl versions but its not setting the
required version in the shader. When the version is
On 09/13/2018 06:52 PM, Dylan Baker wrote:
Quoting D Scott Phillips (2018-09-13 08:28:29)
Tapani Pälli writes:
From: D Scott Phillips
The reference for MOVNTDQA says:
For WC memory type, the nontemporal hint may be implemented by
loading a temporary internal buffer with the equiv
On Mon, Sep 17, 2018 at 2:10 AM Timothy Arceri wrote:
>
> On 16/9/18 10:58 am, Bas Nieuwenhuizen wrote:
> > To get an useful UUID for systems that have a non-useful mtime
> > for the binaries.
> >
> > I started using using SHA1 to ensure we get reasonable mixing
>
> using using - > using
Fixed lo
https://bugs.freedesktop.org/show_bug.cgi?id=107765
Timothy Arceri changed:
What|Removed |Added
Status|NEEDINFO|NEW
--- Comment #3 from Timothy Arceri
On 16/9/18 10:58 am, Bas Nieuwenhuizen wrote:
To get an useful UUID for systems that have a non-useful mtime
for the binaries.
I started using using SHA1 to ensure we get reasonable mixing
using using - > using
So did this return a build id for LLVM on your distro?
Reviewed-by: Timothy Arcer
On 16/09/2018 21:57, Bas Nieuwenhuizen wrote:
On Tue, Sep 11, 2018 at 10:23 PM Lionel Landwerlin
wrote:
This new extension adds an implicitly allocated block of uniforms into
the descriptors sets through a new descriptor type.
We implement this by having a single BO in the descriptor set pool
https://bugs.freedesktop.org/show_bug.cgi?id=10
--- Comment #8 from Axel Davy ---
I have implemented a missing feature to resize when rendering area and window
size are of different size, which may fix your 'crop' behaviour. The patch is
currently on our current work-in-progress git:
https://
On Tue, Sep 11, 2018 at 10:23 PM Lionel Landwerlin
wrote:
>
> This new extension adds an implicitly allocated block of uniforms into
> the descriptors sets through a new descriptor type.
>
> We implement this by having a single BO in the descriptor set pool
> from which we source uniforms.
>
> Sig
This series looks great to me. Thanks for the helpers everywhere :)
Reviewed-by: Lionel Landwerlin
On 15/09/2018 04:14, Jason Ekstrand wrote:
Instead of computing an index at the end which we hope maps to the
number of things written, just count the number of things as we go.
---
src/intel/v
I did wonder about using a PIPE_CONTROL with WriteImmediate, but there
is a workaround in gpgpu mode so not really worth it...
On 15/09/2018 04:14, Jason Ekstrand wrote:
Each query slot is a uint64_t and we were only zeroing half of it.
Fixes: 7ec6e4e68980 "anv/query: implement multiview inter
Hey Tapani,
Descriptors were kind of tricky to get my head around so thanks a lot
for looking into this.
Regarding this max values, there isn't really a limit with our hardware.
I just picked the minimum required by the spec.
I think the assert are somewhat unnecessary but I don't really obje
https://bugs.freedesktop.org/show_bug.cgi?id=107954
Bug ID: 107954
Summary: radv_shader_compile_to_nir doesn't check for bad entry
point
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Apparently for compute there are only 16 instead of the 32 for the
graphics path.
Fixes
dEQP-VK.binding_model.descriptorset_random.sets16.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.0
CC:
---
src/amd/vulkan/radv_nir_to_llvm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
di
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #13 from gloriouseggr...@gmail.com ---
Hi, I've run into this issue with DOOM 2016 recently:
so I have a ryzen 2400g and an rx 580 in this system
both vulkan capable
for whatever reason, doom renders on my vega in my 2400g and outpu
Otherwise using 32 user SGPRs would be broken.
CC:
---
src/amd/vulkan/radv_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index e05961339ca..51e0b7d65fc 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_s
On 9/16/18 2:21 AM, Bas Nieuwenhuizen wrote:
Thsi makes it cheaper to just change the dynamic offsets with
typo: This
Sounds reasonable.
Reviewed-by: Samuel Pitoiset
the same descriptor sets.
Suggested-by: Philip Rebohle
---
src/amd/vulkan/radv_cmd_buffer.c | 8 +++-
1 file chan
To get an useful UUID for systems that have a non-useful mtime
for the binaries.
I started using using SHA1 to ensure we get reasonable mixing
in the various possibilities and the various build id lengths.
CC:
---
src/amd/vulkan/radv_device.c | 43 +---
1 file ch
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