From: Lepton Wu
Signed-off-by: Lepton Wu
Change-Id: I0863f522976cc8863d6e95492d9346df35c066ec
---
src/gallium/winsys/sw/kms-dri/kms_dri_sw_winsys.c | 150 +++---
1 file changed, 106 insertions(+), 44 deletions(-)
diff --git a/src/gallium/winsys/sw/kms-dri/kms_dri_sw_winsys.c
In some cases, We do shadow comparison cases in the fragment shader
instead of with texture sampler state. But when we do so, we must
disable the shadow comparison test in the sampler state. As it
was, we were doing the comparison twice, which resulted in nonsense.
Also, we had the texcoord and t
Fixes about 24 Piglit tex-miplevel-selection tests.
---
src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index deb8e5a..31149dd 100644
--- a/
https://bugs.freedesktop.org/show_bug.cgi?id=104381
Bug ID: 104381
Summary: swr fails to build since llvm-svn r321257
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severit
Hi,
I tried to add LOCAL_GENERATED_SOURCES += $(MESA_DRI_OPTIONS_H)
incrementally three places:
src/gallium/drivers/radeonsi/Android.mk
src/gallium/targets/dri/Android.mk
and src/gallium/auxiliary/Android.mk
but it didn't work as expected
I also tried by putting later the export in src/util/And
https://bugs.freedesktop.org/show_bug.cgi?id=100613
Stefan Dirsch changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=104374
oscar garcia changed:
What|Removed |Added
CC||rtf...@gmail.com
Component|Driv