On 09/22/2017 03:09 AM, Chad Versace wrote:
On Thu 21 Sep 2017, Tapani Pälli wrote:
Hi Chad;
The build works ok now on Android-IA. There is still something wrong with
'exec async' though. It behaves differently with small/big apps but
eventually I think it just starts to block .. somewhere. I
On 25/09/17 14:43, Bas Nieuwenhuizen wrote:
I tested this 10 times with
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
and one full run of CTS, seems the issue is gone.
Also reduces CTS runtime by 30% or so.
Nice :)
For what its worth:
Reviewed-by: Timothy Arceri
--
Reviewed-by: Samuel Iglesias Gonsálvez
On Friday, September 22, 2017 12:45:27 PM CEST Jason Ekstrand wrote:
> Cc: mesa-sta...@lists.freedesktop.org
> ---
> src/vulkan/wsi/wsi_common_wayland.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/vulkan/wsi/wsi_common_wayland.c
> b/src/vul
Spec adding corner cases ...
Fixes: 969537d9358 "radv: Add support for more DCC compression with
VK_KHR_image_format_list."
---
src/amd/vulkan/radv_image.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index cff1b
I tested this 10 times with
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
and one full run of CTS, seems the issue is gone.
Also reduces CTS runtime by 30% or so.
---
src/amd/vulkan/radv_pipeline.c | 13 -
src/amd/vulkan/radv_pipeline_cache.c | 7 +--
On 23/09/17 04:33, Kenneth Graunke wrote:
On Tuesday, September 12, 2017 4:37:30 PM PDT Timothy Arceri wrote:
---
src/compiler/nir/nir.h | 31 +++
1 file changed, 31 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index fab2110f619..e52a
This is all a bit embarrassing... Can't review yet because I'm not at my
computer.
On September 24, 2017 5:10:31 PM Kenneth Graunke wrote:
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 b
Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD,
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6aa4a9d (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0
In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the
surface index. We want to copy propagate so we can use an immediate
message descriptor, rather than an indirect send.
---
src/intel/compiler/brw_vec4_copy_propagation.cpp | 7 +++
1 file changed, 7 insertions(+)
diff --git a/s
I've got this a few times recently and it's really annoying. I don't know
if this will fix anything or not but it may be worth a go. I fear,
however, that ignoring an execbuf failure will lead to permanently
corrupted rendering or even additional hangs due to a chunk of the stream
being missi
https://bugs.freedesktop.org/show_bug.cgi?id=102964
--- Comment #1 from Bas Nieuwenhuizen ---
Do you have images of intended ad actual skies? (i.e. vulkan vs. GL or such?)
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https://bugs.freedesktop.org/show_bug.cgi?id=102964
Bug ID: 102964
Summary: [amdgpu][tahiti xt] dota2-vulkan tournament drafting
phase has no skys
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linu
On Sunday, September 24, 2017 7:36:17 AM PDT Jason Ekstrand wrote:
> On September 24, 2017 01:02:21 Kenneth Graunke wrote:
> > There's no real advantage or disadvantage here, it's just for stylistic
> > consistency with the rest of the codebase.
>
> Didn't Kristian do a bunch of work done time ag
On September 24, 2017 01:02:21 Kenneth Graunke wrote:
There's no real advantage or disadvantage here, it's just for stylistic
consistency with the rest of the codebase.
Didn't Kristian do a bunch of work done time ago to make mutexes faster by
not using pthread on Linux? If so, this should b
https://bugs.freedesktop.org/show_bug.cgi?id=101378
--- Comment #5 from Nicolai Hähnle ---
Thanks for the reminder. There were some related spec issues that we cleared up
with the GL and ES working groups, but I have a set of patches that is almost
ready to go in.
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