On Monday, June 26, 2017 4:22:35 PM PDT Ian Romanick wrote:
> From: Jason Ekstrand
>
> It's a bit rare, but blorp can trigger a urb reconfiguration. When that
> happens, we need to re-upload the URB config. Fortunately, this isn't as
> bad as it looks because gen7_upload_urb will not re-emit th
On Monday, June 26, 2017 4:22:36 PM PDT Ian Romanick wrote:
> From: Ian Romanick
>
>text data bss dec hex filename
> 7155954256860 37332 7450146 71ae22 32-bit i965_dri.so before
> 7155858256860 37332 7450050 71adc2 32-bit i965_dri.so after
> 6789395
On Wednesday, June 28, 2017 3:20:29 AM PDT Samuel Iglesias Gonsálvez wrote:
> SPIR-V tessellation shaders that were created from HSLS will have
> the primitive generation domain set in tessellation control shader
> (hull shader in HLSL) instead of the tessellation evaluation shader.
>
> Signed-off
Rb
On July 1, 2017 4:43:45 PM Lionel Landwerlin
wrote:
We lost some precision on a previous change due to switching to
integers. Since we report a float in timestampPeriod, we want the
division to happen in floats.
CID: 1413021
Fixes: c77d98ef32 ("intel: common: express timestamps units in
We lost some precision on a previous change due to switching to
integers. Since we report a float in timestampPeriod, we want the
division to happen in floats.
CID: 1413021
Fixes: c77d98ef32 ("intel: common: express timestamps units in frequency")
Signed-off-by: Lionel Landwerlin
---
src/intel/v
On Friday, June 30, 2017 5:59:43 AM PDT Nicolai Hähnle wrote:
> There is one change that I forgot to mention:
>
> The existing xmlconfig system can filter drirc settings by X screen
> number. After the series, this no longer works. Or rather, the system
> behaves as if we're always on screen 0.
https://bugs.freedesktop.org/show_bug.cgi?id=101668
--- Comment #3 from Laurent carlier ---
Probably a duplicate of https://bugs.freedesktop.org/show_bug.cgi?id=101561 ,
now fixed in llvm trunk
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On Saturday, July 1, 2017 3:14:00 AM PDT Chris Wilson wrote:
> With the conversion to storing the result of drm_mmap to a local and not
> directly to bo->map_gtt itself, we no longer should clear bo->map_gtt.
> In the best the operation is redundant as we know bo->map_gtt to already
> be NULL, but
https://bugs.freedesktop.org/show_bug.cgi?id=101668
--- Comment #2 from omin...@autistici.org ---
Package: libgl1-mesa-glx
Version: 1:17.2~git170629170600.277621b~x~padoka0
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Fiji [Radeon R9 FURY / NANO Series] [1002:7
Reviewed-by: Matt Turner
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Instead of passing the function pointer through the queue, passing
just a call ID (uint16_t) is preferable.
If the switch statement is an issue, doing a function pointer lookup
from a static array should be OK.
Marek
On Fri, Jun 30, 2017 at 7:14 PM, Grigori Goronzy wrote:
> On 2017-06-30 15:27,
On 2017-07-01 11:29 AM, Jason Ekstrand wrote:
On June 30, 2017 5:58:24 PM Andres Rodriguez wrote:
On 2017-06-30 07:21 PM, Jason Ekstrand wrote:
On June 30, 2017 4:04:31 PM Andres Rodriguez wrote:
Signed-off-by: Andres Rodriguez
---
src/mesa/main/dd.h | 6 ++
src
On Fri, Jun 30, 2017 at 4:31 PM, Connor Abbott wrote:
> On Fri, Jun 30, 2017 at 4:25 PM, Jason Ekstrand
> wrote:
> > On June 30, 2017 3:28:51 PM Connor Abbott wrote:
> >
> >> Now, that we're handling the pointers explicitly, can't we delete the
> >> code in vtn_ssa_value()
> >> to implicitly lo
Not sure whether I'd reviewed the first series, but patches 2-4 are
Reviewed-by: Bas Nieuwenhuizen
On Sat, Jul 1, 2017 at 4:56 AM, Connor Abbott wrote:
> From: Connor Abbott
>
> We implement the split opcodes, and tell NIR to lower the original ones.
> The lowering to LLVM is a little more com
Current post install command relies on GALLIUM_TARGET_DRIVERS variable,
however variable needs to be initialized in src/gallium/Android.mk
in order that all enabled gallium drivers symlinks are correctly generated.
At the moment due to sorting of INC_DIRS and variable set with svga (vmwgfx)
only v
From: Marek Olšák
Broken by: b43c887a9bf1e3fb99b0dc22bfea5db81375a06e
Reported by Gert Wollny.
---
src/mesa/state_tracker/st_atom_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_shader.c
b/src/mesa/state_tracker/st_atom_shader.c
i
On June 30, 2017 5:58:24 PM Andres Rodriguez wrote:
On 2017-06-30 07:21 PM, Jason Ekstrand wrote:
On June 30, 2017 4:04:31 PM Andres Rodriguez wrote:
Signed-off-by: Andres Rodriguez
---
src/mesa/main/dd.h | 6 ++
src/mesa/main/get.c | 17 +++
On June 30, 2017 19:57:01 Connor Abbott wrote:
From: Connor Abbott
Before, we were just implementing it with a move, which is incorrect
when the source and destination have different bitsizes. To implement
it properly, we need to use the 64-bit pack/unpack opcodes. Since
glslang uses OpBitcas
FWIW I added the exact same workaround in nouveau. I think I even also used 64:
https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nouveau_fence.c#n270
Reviewed-by: Ilia Mirkin
On Fri, Jun 30, 2017 at 11:24 PM, Bruce Cherniak
wrote:
> This patch limits the number of items
https://bugs.freedesktop.org/show_bug.cgi?id=101668
--- Comment #1 from Ilia Mirkin ---
[You can't assume that anyone upstream knows the specifics of your distro or
some private repo you're using]
A small recommendation:
- List mesa version
- List hardware (lspci -nn -d ::300 should generally
Hi Rob,
It would be better to have a flag passed from libEGL to st/dri saying
that it's OK to expose those formats. I wouldn't like to have GLX
visuals that are unusable in practice because X doesn't support that
component ordering.
Marek
On Fri, Jun 30, 2017 at 8:31 PM, Rob Herring wrote:
> A
https://bugs.freedesktop.org/show_bug.cgi?id=101668
omin...@autistici.org changed:
What|Removed |Added
CC||omin...@autistici.org
--
You ar
https://bugs.freedesktop.org/show_bug.cgi?id=101668
Bug ID: 101668
Summary: Counter-Strike: Global Offense - Everything is purple
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
On Thu, 2017-06-29 at 07:28 -0600, Brian Paul wrote:
> On 06/29/2017 07:21 AM, Robert Foss wrote:
> > Switch to using strncopy to avoid potential overflow of
> > name array in struct hud_graph.
> >
> > Coverity-id: 1413761
> >
> > Signed-off-by: Robert Foss
> > ---
> > src/gallium/auxiliary/hu
On Friday 30 June 2017, Rob Herring wrote:
> Add support for 32-bit RGBX/RGBA formats which are required for Android.
>
> The original patch (commit ccdcf91104a5) was reverted (commit
> c0c6ca40a25e) in mesa as it broke GLX resulting in swapped colors. Based
> on further investigation by Chad Vers
On 29.06.2017 00:12, Brian Paul wrote:
If we're rendering to an incomplete/inconsistent (cube) texture, the
different faces/levels of the texture may be stored in different
resources. Before, we always used the texture object resource. Now,
we use the texture image resource. In normal circumst
Hello Marek,
this patch makes most of the tesselation shaders in piglit crash
because now you are passing MESA_SHADER_TESS_* to st_get_basic_variant,
but this function tests for PIPE_SHADER_TESS_* when allocating new
variants. Hence, the function doesn't fulfill the assert in debug
mode, or it r
With the conversion to storing the result of drm_mmap to a local and not
directly to bo->map_gtt itself, we no longer should clear bo->map_gtt.
In the best the operation is redundant as we know bo->map_gtt to already
be NULL, but in the worst case we overwrite a concurrent thread that
successfully
On 1 July 2017 00:18:31 BST, Brian Paul wrote:
> Hi Eric,
>
> Shouldn't the new script file be put in the bin/ directory with the
> other helper scripts?
I guess you're right, not sure why I didn't do that.
Feel free to move it (just make sure to ../ the --git-dir too), or I can
do that when I
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