On Sat, Dec 20, 2014 at 4:34 AM, Brian Paul wrote:
> ---
> src/mesa/drivers/common/meta.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 87532c1..f479b1c 100644
> --- a/src/mesa/drivers/common/meta.c
Eric,
we've managed to find the alpha-ref bitfield on a4xx, so suddenly I
don't actually need this anymore..
I've pushed a slightly updated version where I'd fixed a few more
things (and was passing the fbo-alphatest-formats tests for me) to my
github tree, in case you feel motivated to take it o
Am 20.12.2014 um 16:27 schrieb Roland Scheidegger:
> Am 20.12.2014 um 02:02 schrieb Rob Clark:
>> On Fri, Dec 19, 2014 at 5:35 PM, Roland Scheidegger
>> wrote:
>>> I'm not a fan of using semantics for consts (fwiw I think it would
>>> probably be a good idea to use different namespaces for system
Am 20.12.2014 um 02:02 schrieb Rob Clark:
> On Fri, Dec 19, 2014 at 5:35 PM, Roland Scheidegger
> wrote:
>> I'm not a fan of using semantics for consts (fwiw I think it would
>> probably be a good idea to use different namespaces for system values
>> and inputs too but that's another topic).
>> I
Am 20.12.2014 um 03:02 schrieb Matt Turner:
> On Fri, Dec 19, 2014 at 5:04 PM, Jason Ekstrand wrote:
>> v3: fmin and fmax technically aren't commutative or associative. Things
>> get funny when one of the arguments is a NaN.
>
> I have a difficult time believing that the GLSL definitions of
Here is an implementation I've written myself, so no license issues.
OG.
On Fri, Dec 12, 2014 at 10:48 AM, Jose Fonseca wrote:
> On 11/12/14 22:02, Brian Paul wrote:
>>
>> On 12/11/2014 02:51 PM, Carl Worth wrote:
>>>
>>> From: Kristian Høgsberg
>>>
>>> The upcoming shader cache uses the SHA
Hi Jason,
The DX10 version of min/max is indeed commutative. However, GLSL specs
define min/max using a conditional assignment:
mix(x) = y < x ? y : x;
max(x) = x < y ? y : x;
which means that if either argument is NaN, x is returned., which
means that you can combine open-coded min/max function
---
src/mesa/drivers/common/meta.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 87532c1..f479b1c 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3177,7 +3177,7 @@ _mesa
If there are multiple EGL surfaces associated with one EGL context, for
any given surface, we unnecessarily have to wait for swapbuffers to
complete on other EGL surfaces because we throttle to the context.
By moving first_post_swapbuffers_batch from the brw context into
intel_renderuffer, we would
Hello all,
As you may have noticed there were a few DRI3/Present related fixes
recently by Mario [1]. A few days after Axel and Eric's review, I've
pushed them to the master and the stable branches. Now it seems that we
might need to revert some of them [2] :'(
As this discussion is still ongoing
On 19/12/14 14:14, Christian König wrote:
> Am 19.12.2014 um 15:04 schrieb Emil Velikov:
>> Due to the current implementation of the gl-vdpau interop, we depend on
>> the dri module having a working set of util VL functions. Otherwise we
>> will end up calling the stubs.
>>
>> This commit partially
https://bugs.freedesktop.org/show_bug.cgi?id=86837
--- Comment #9 from Emil Velikov ---
(In reply to Christian König from comment #8)
> (In reply to Emil Velikov from comment #6)
> > Christian,
> >
> > Are you concerned about the hidden and unchecked ABI mentioned - can you see
> > an easy way a
12 matches
Mail list logo