On mié, 2014-09-03 at 18:51 -0700, Jordan Justen wrote:
> Rather than:
> i965/gen6/gs: refactor gen6_gs_state
>
> How about something like:
> i965/gen6/gs: Skeleton for user GS program support
Sure, that sounds good to me.
> (more below)
>
> On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga
On mié, 2014-09-03 at 17:49 -0700, Jordan Justen wrote:
> On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> > Currently, when a geometry shader can't use dual object mode we fall back to
> > dual instance mode, however, when invocations == 1, single dispatch mode is
> > more performant
>
> > --- a/src/glsl/glsl_lexer.ll
> > +++ b/src/glsl/glsl_lexer.ll
> > @@ -232,7 +232,8 @@ HASH^{SPC}#{SPC}
> > [ \t\r]* { }
> > : return COLON;
> > [_a-zA-Z][_a-zA-Z0-9]* {
> > - yylval->identifier
This just fills in some blanks to avoid warnings in the i965 driver.
Signed-off-by: Dave Airlie
---
src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp | 12
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 13 +
src/mesa/drivers/dri/i965/brw_shader.cpp
From: Tapani Pälli
Arrays with double element type may be constructed using
different type, patch adds implicit conversion.
Signed-off-by: Tapani Pälli
---
src/glsl/ast_function.cpp | 14 +-
1 file changed, 9 insertions(+), 5 deletions(-)
diff --git a/src/glsl/ast_function.cpp b/s
From: Dave Airlie
just avoid the warnings in the tree for now.
Signed-off-by: Dave Airlie
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 11 +++
1 file changed, 11 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
ind
From: Tapani Pälli
Patch makes following Piglit test pass:
glsl-double-const-expr-vector-extract.shader_test
Signed-off-by: Tapani Pälli
---
src/glsl/ir_constant_expression.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/ir_constant_expression.cpp
b/src/glsl/ir_constant
From: Tapani Pälli
Patch adds support for both const and non-const cases.
Patch makes following Piglit test pass:
glsl-double-conversion-constructor-01.shader_test
Signed-off-by: Tapani Pälli
---
src/glsl/ast_function.cpp | 17 +++--
src/glsl/ir.cpp | 13 ++---
ISP disliked me sending 20 patches in one session, so it ate 5.
Also in my arb_gpu_shader_fp64-submit branch.
Dave.
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On Thu, Sep 4, 2014 at 12:15 AM, Dave Airlie wrote:
> Hi,
>
> Second posting for this series, I think I've taken all the reviews on board,
> I've also included Tapani's work so far in this series.
>
> I've talked to Tapani and we both agree we should probably merge the core
> pieces of this first
From: Tapani Pälli
Patch makes following Piglit test pass:
arb_gpu_shader_fp64/compiler/double-loop-iterator.vert
v2: make also sure that calculate_iterations handles
double correctly, now the test *really* passes
Signed-off-by: Tapani Pälli
---
src/glsl/loop_controls.cpp | 19
Hi,
Second posting for this series, I think I've taken all the reviews on board,
I've also included Tapani's work so far in this series.
I've talked to Tapani and we both agree we should probably merge the core
pieces of this first so the Intel work can proceed without constant rebasing
and I can
These lowering passes are optional for the backend to request, currently
the TGSI softpipe backend most likely the r600g backend would want to use
these passes as is. They aim to hit the gallium opcodes from the standard
rounding/truncation functions.
Signed-off-by: Dave Airlie
---
src/glsl/ir_o
From: Tapani Pälli
Signed-off-by: Tapani Pälli
---
src/glsl/opt_constant_propagation.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/opt_constant_propagation.cpp
b/src/glsl/opt_constant_propagation.cpp
index c334e12..90cc0c8 100644
--- a/src/glsl/opt_constant_propagation.cp
From: Tapani Pälli
Patch fixes Piglit test:
arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
and adds additional validation for shader outputs.
Signed-off-by: Tapani Pälli
Signed-off-by: Dave Airlie
---
src/glsl/ast_to_hir.cpp | 47 +++
1
We want to restrict some lowering passes to floats only,
and enable other for doubles.
Signed-off-by: Dave Airlie
---
src/glsl/lower_instructions.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
index
This adds the guts of the fp64 implementation to the GLSL compiler.
- builtin double types
- double constant support
- lexer parsing for double types (lf, LF)
- enforcing flat on double fs inputs
- double operations (d2f,f2d, pack/unpack, frexp - in 2 parts)
- ir builder bits.
- double constant ex
From: Tapani Pälli
Patch makes following Piglit test pass:
arb_gpu_shader_fp64/compiler/implicit-conversions.vert
v2: fix issues in 'can_implicitly_convert_to' and take
has_double() in use (Dave Airlie)
Signed-off-by: Tapani Pälli
---
src/glsl/ast_to_hir.cpp | 10 +
From: Dave Airlie
Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Ai
From: Dave Airlie
This just adds a placeholder for the GLSL_TYPE_DOUBLE.
This causes a lot of warnings about unchecked type in
switch statements - fix them later.
Signed-off-by: Dave Airlie
---
src/glsl/glsl_types.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/glsl/glsl_types.h b/s
This lowers double dot product and lrp to fma.
Signed-off-by: Dave Airlie
---
src/glsl/lower_instructions.cpp | 83 +
1 file changed, 83 insertions(+)
diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
index 03df07f..556b607 10
This is a helper to return if a type is based on a double.
v2: GLboolean->bool (Ian)
Reviewed-by: Ian Romanick
Signed-off-by: Dave Airlie
---
src/mesa/program/prog_parameter.h | 22 ++
1 file changed, 22 insertions(+)
diff --git a/src/mesa/program/prog_parameter.h
b/src/m
From: Dave Airlie
v2: add define bit (Tapani Pälli)
Patch makes following Piglit tests pass:
arb_gpu_shader_fp64/preprocessor/define.vert
arb_gpu_shader_fp64/preprocessor/define.frag
Reviewed-by: Ian Romanick
Signed-off-by: Dave Airlie
---
src/glsl/glcpp/glcpp-parse.y| 3 +++
s
From: Dave Airlie
This adds support for the new uniform interfaces
from ARB_gpu_shader_fp64.
v2:
support ARB_separate_shader_objects ProgramUniform*d* (Ian)
don't allow boolean uniforms to be updated (issue 15) (Ian)
Signed-off-by: Dave Airlie
---
src/mesa/main/uniform_query.cpp | 52 +
From: Dave Airlie
This just adds the entries to extensions.c and mtypes.h
v2: use core profile only (Ian)
Signed-off-by: Dave Airlie
---
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/extensions.c b/src/mesa/mai
This implements the bulk of the builtin functions for fp64 support.
Signed-off-by: Dave Airlie
---
src/glsl/builtin_functions.cpp | 751 +++--
1 file changed, 492 insertions(+), 259 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_f
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez
>
> The code required for gen6 and gen7+ is almost the same, so reuse it.
I had a question in patch 5 related to this code, but:
Reviewed-by: Jordan Justen
> Signed-off-by: Samuel Iglesias Gonsalvez
>
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> ---
> src/mesa/drivers/dri/i965/brw_state.h| 1 +
> src/mesa/drivers/dri/i965/brw_state_upload.c | 1 +
> src/mesa/drivers/dri/i965/gen6_gs_state.c| 59
> ++--
> 3 files changed, 49 insertions(+),
Reviewed-by: Jordan Justen
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez
>
> This is needed to support user-provided geometry shaders, since the
> brw_ff_gs_prog atom in gen6 only takes care of implementing transform feedback
> for vertex shaders.
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez
>
Reference 7dfb4b2d00ddb8e5ee24d4c58eb9415dc4ccc21c in commit message?
Reviewed-by: Jordan Justen
> Signed-off-by: Samuel Iglesias Gonsalvez
> ---
> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 1 +
>
Rather than:
i965/gen6/gs: refactor gen6_gs_state
How about something like:
i965/gen6/gs: Skeleton for user GS program support
(more below)
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez
>
> Currently, gen6 only uses geometry shaders for transform
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote:
> Currently, when a geometry shader can't use dual object mode we fall back to
> dual instance mode, however, when invocations == 1, single dispatch mode is
> more performant and equally efficient in terms of register pressure.
>
> Single
On Wed, Aug 20, 2014 at 3:18 AM, Samuel Iglesias Gonsálvez
wrote:
> On Wed, 2014-08-20 at 11:16 +0200, Iago Toral wrote:
>> El 2014-08-16 09:11, Jordan Justen escribió:
>> > On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga
>> > wrote:
>> >> Hi,
>> >>
>> >> this series brings support for geomet
All three are
Reviewed-by: Matt Turner
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On Wed, Sep 3, 2014 at 4:50 PM, Timothy Arceri wrote:
> I've cleaned out my patches there is just one remaining from April for
> which I'd still like to get a rb so I can push.
>
> glapi: Add KHR_debug functions to check_table test
>
> http://patchwork.freedesktop.org/patch/23628/
Oh, good. This
On Wednesday, September 03, 2014 11:00:06 PM Kristian Høgsberg wrote:
> On Wed, Sep 3, 2014 at 10:00 PM, Jordan Justen wrote:
> > On 2014-09-03 10:41:02, Kenneth Graunke wrote:
> >> On Tuesday, September 02, 2014 06:16:01 PM Samuel Iglesias Gonsálvez wrote:
> >> > Hello,
> >> >
> >> > Two weeks ag
I've cleaned out my patches there is just one remaining from April for
which I'd still like to get a rb so I can push.
glapi: Add KHR_debug functions to check_table test
http://patchwork.freedesktop.org/patch/23628/
On Wed, 2014-09-03 at 15:21 -0700, Matt Turner wrote:
> We're up to 16 pages of
On Wed, Sep 3, 2014 at 4:09 PM, Carl Worth wrote:
> In commit 32f2fd1c5d6088692551c80352b7d6fa35b0cd09, several calls to
> _mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
> equivalent to what the code was doing previously.
>
> But for cases where "x" involves multiplicat
When a texture is wrapped in a texture view, we can't trust the format in
the miptree itself. This patch allows us to pass the format seperately
through blorp so we can proprerly handled wrapped textures.
It's worth noting here that we can use the miptree format directly for
depth/stencil formats
In commit 32f2fd1c5d6088692551c80352b7d6fa35b0cd09, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.
But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument callo
As explained in the previous commit, we want to avoid the possibility of
integer-multiplication overflow while allocating buffers.
In these two cases, the final allocation size is the product of three values:
one variable and two that are fixed constants at compile time.
In this commit, we move t
https://bugs.freedesktop.org/show_bug.cgi?id=83463
Priority: medium
Bug ID: 83463
Keywords: bisected, regression
CC: i...@freedesktop.org, matts...@gmail.com,
xynop...@gmail.com
Assignee: mesa-dev@lists.freedesktop.org
On Wed, Sep 3, 2014 at 10:00 PM, Jordan Justen wrote:
> On 2014-09-03 10:41:02, Kenneth Graunke wrote:
>> On Tuesday, September 02, 2014 06:16:01 PM Samuel Iglesias Gonsálvez wrote:
>> > Hello,
>> >
>> > Two weeks ago, Iago and myself sent a batch of patches that added
>> > geometry shader support
https://bugs.freedesktop.org/show_bug.cgi?id=83149
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
On Fri, Aug 22, 2014 at 1:29 AM, Olivier Galibert wrote:
> Signed-off-by: Olivier Galibert
> ---
> src/glsl/glsl_parser_extras.cpp | 2 +-
> src/glsl/glsl_parser_extras.h | 2 +-
> 2 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl
Thought I'd reviewed this already.
Reviewed-by: Matt Turner
I suppose it should be marked for 10.3.
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We're up to 16 pages of patches. Please take a look at your patches
and clear out the old ones.
http://patchwork.freedesktop.org/project/mesa/list/
If you're not an administrator, I believe you can still manage your
own patches. If you'd like to be an administrator, reply and someone
will add you
Carl Worth writes:
> And here's another that isn't the same pattern, (no "1", so not part of
> the same search/replace issue), but potentially still worth looking
> at. Here, there are three things being multiplied. I haven't looked at
...
> src/mesa/tnl/t_vertex.c: vtx->vertex_buf = _mesa_al
On 2014-09-03 12:20:49, Kenneth Graunke wrote:
> On Wednesday, September 03, 2014 11:34:33 AM Jordan Justen wrote:
> > Can we discuss and implement an alternative approach rather than
> > reverting it? I don't think it is wrong, but maybe could (perhaps) be
> > done better.
>
> There's clearly deb
From: Marek Olšák
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83432
Cc: mesa-sta...@lists.freedesktop.org
---
src/gallium/drivers/radeon/r600_query.c | 28
1 file changed, 28 insertions(+)
diff --git a/src/gallium/drivers/radeon/r600_query.c
b/src/galli
On 2014-09-03 10:41:02, Kenneth Graunke wrote:
> On Tuesday, September 02, 2014 06:16:01 PM Samuel Iglesias Gonsálvez wrote:
> > Hello,
> >
> > Two weeks ago, Iago and myself sent a batch of patches that added
> > geometry shader support for SandyBridge [0].
> >
> > Recently, we rebased our patch
On 4 September 2014 05:02, Matt Turner wrote:
> On Mon, Sep 1, 2014 at 4:15 PM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> Coverity reported this, I'm not sure this patch is correct, but I'm sure
>> someone who knows can fix this or push my fix.
>>
>> Signed-off-by: Dave Airlie
>> ---
>> sr
On Thursday, September 04, 2014 07:30:27 AM Chris Forbes wrote:
> On Thu, Sep 4, 2014 at 7:20 AM, Kenneth Graunke wrote:
> > I know that you can link together VS/GS/FS/HS/DS and CS together in a
> > single GLSL linked program, and it just uses the 3D shaders or the compute
> > shader depending w
A bool is 0 or ~0, and KILL_IF takes a float arg that's <0 for discard or
>= 0 for not. By negating it, we ended up doing a floating point subtract
of (0 - ~0), which ended up as an inf. To make this actually work, we
need to convert the bool to a float.
---
src/mesa/state_tracker/st_glsl_to_tgs
Hi,
I have to apologize again for the wrong tag. This fix is also needed on
10.3.
regards
Andreas
On Wed, Aug 27, 2014 at 9:36 AM, Andreas Pokorny <
andreas.poko...@canonical.com> wrote:
> Width and Height of the imported image was never initialized from the
> imported bo.
>
> Signed-off-by: An
Matt Turner writes:
> git blaming that turns up a sloppy search and replace commit that
> replaced _mesa_calloc(x) (taking only one argument) with calloc(1, x),
> even when x was a multiplication expression.
Thanks for chasing that down.
> If someone wants to fix these up: git grep 'calloc.* \*
This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is
implemented
there but has not been advertised yet.
Signed-off-by: Andreas Pokorny
---
src/egl/drivers/dri2/platform_drm.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/e
On Wed, Sep 3, 2014 at 11:58 AM, Matt Turner wrote:
> On Tue, Sep 2, 2014 at 3:49 PM, Jason Ekstrand
> wrote:
> > Signed-off-by: Jason Ekstrand
> > ---
> > src/mesa/drivers/dri/i965/intel_copy_image.c | 31
> +++-
> > 1 file changed, 21 insertions(+), 10 deletions(-)
>
On Thu, Sep 4, 2014 at 7:20 AM, Kenneth Graunke wrote:
> I know that you can link together VS/GS/FS/HS/DS and CS together in a single
> GLSL linked program, and it just uses the 3D shaders or the compute shader
> depending whether you use glDraw* or glDispatchCompute. So, if you did that,
> we
On Wed, Sep 3, 2014 at 7:31 PM, Brian Paul wrote:
> On 08/28/2014 06:51 AM, Juha-Pekka Heikkila wrote:
>>
>> Here is new version of my patch set for using Pixman in Mesa
>> for texture format conversions, mostly complete rewrite after recent
>> changes in src/mesa/main/texstore.c. This set does no
On Wednesday, September 03, 2014 11:34:33 AM Jordan Justen wrote:
> On 2014-09-03 10:14:34, Kenneth Graunke wrote:
> > On Wednesday, September 03, 2014 09:22:12 AM Jordan Justen wrote:
> > > > 15:22:24 Kayden | jljusten: so how does the compute shader state upload
> > > > work?
> > > > 15:22:35 Ka
On Mon, Sep 1, 2014 at 4:22 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> Coverity reported this, and I think this is the right solution,
> since cache->items is struct cache_item ** not struct cache_item *,
> we also realloc it using struct cache_item * at some point.
>
> Signed-off-by: Dave Ai
On Mon, Sep 1, 2014 at 4:15 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> Coverity reported this, I'm not sure this patch is correct, but I'm sure
> someone who knows can fix this or push my fix.
>
> Signed-off-by: Dave Airlie
> ---
> src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 2 +-
> 1 fi
On Tue, Sep 2, 2014 at 3:49 PM, Jason Ekstrand wrote:
> Signed-off-by: Jason Ekstrand
> ---
> src/mesa/drivers/dri/i965/intel_copy_image.c | 31
> +++-
> 1 file changed, 21 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_copy_image.c
> b/
On 2014-09-03 10:14:34, Kenneth Graunke wrote:
> On Wednesday, September 03, 2014 09:22:12 AM Jordan Justen wrote:
> > > 15:22:24 Kayden | jljusten: so how does the compute shader state upload
> > > work?
> > > 15:22:35 Kayden | I know you have to issue PIPELINE_SELECT to pick the
> > >
On Wed, Sep 3, 2014 at 7:03 AM, Juha-Pekka Heikkila
wrote:
> Running fast clear glClear with SNB caused Valgrind to
> complain about this.
>
> Signed-off-by: Juha-Pekka Heikkila
> ---
> src/glsl/glsl_lexer.ll | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/gls
On Tuesday, September 02, 2014 06:16:01 PM Samuel Iglesias Gonsálvez wrote:
> Hello,
>
> Two weeks ago, Iago and myself sent a batch of patches that added
> geometry shader support for SandyBridge [0].
>
> Recently, we rebased our patches against master [1] and found
> that some things are not wo
On Wednesday, September 03, 2014 09:22:12 AM Jordan Justen wrote:
> > 15:22:24 Kayden | jljusten: so how does the compute shader state upload
> > work?
> > 15:22:35 Kayden | I know you have to issue PIPELINE_SELECT to pick the
> > | GPGPU pipe instead of 3D
> > 15:22:53 Kayden | bu
On 08/28/2014 06:51 AM, Juha-Pekka Heikkila wrote:
Here is new version of my patch set for using Pixman in Mesa
for texture format conversions, mostly complete rewrite after recent
changes in src/mesa/main/texstore.c. This set does not cause
regressions in Piglit quick set on SNB.
Here are some
On Wed, Sep 03, 2014 at 11:36:34AM +0900, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Only MCJIT is available anymore.
>
Pushed, thanks.
-Tom
> Signed-off-by: Michel Dänzer
> ---
> src/gallium/auxiliary/gallivm/lp_bld_init.c | 9 +
> src/gallium/auxiliary/gallivm/lp_bld_misc.cp
https://bugs.freedesktop.org/show_bug.cgi?id=83445
Priority: medium
Bug ID: 83445
Assignee: mesa-dev@lists.freedesktop.org
Summary: eglSwapBuffers() crash on dri
Severity: normal
Classification: Unclassified
OS: All
On 08/30/2014 12:30 PM, tiffany wrote:
According to the GLSL 1.40 spec, section 5.7 Structure and Array Operations:
"Array elements are accessed using an expression whose type is int or uint."
---
src/glsl/lower_variable_index_to_cond_assign.cpp | 2 +-
1 file changed, 1 insertion(+), 1 delet
On Tue, Sep 02, 2014 at 12:55:44PM -0700, Eric Anholt wrote:
> Tom Stellard writes:
>
> > On Wed, Aug 27, 2014 at 03:07:36PM -0700, Ian Romanick wrote:
> >> On 08/27/2014 02:55 PM, Marek Olšák wrote:
> >> > Our plan is to always require the latest released version of LLVM
> >> > because of new fe
On 09/01/2014 12:05 PM, Marek Olšák wrote:
From: Marek Olšák
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82538
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/main/attrib.c | 4
1 file changed, 4 insertions(+)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
Oh, interesting. The patch though is
Reviewed-by: Roland Scheidegger
Am 03.09.2014 04:36, schrieb Michel Dänzer:
> From: Michel Dänzer
>
> Only MCJIT is available anymore.
>
> Signed-off-by: Michel Dänzer
> ---
> src/gallium/auxiliary/gallivm/lp_bld_init.c | 9 +
> src/gallium/aux
Running fast clear glClear with SNB caused Valgrind to
complain about this.
Signed-off-by: Juha-Pekka Heikkila
---
src/glsl/glsl_lexer.ll | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index b7c4aad..a9274a3 100644
--- a/src/
76 matches
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